Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
5/6/7 |
None
|
Summoned |
Pierce |
Missile |
Heavy |
0/1/2 |
20/35/45 |
|
|
20/35/45 |
1.5 |
525/675/900 |
Always |
None |
N/A |
|
|
30 |
120 |
80 |
Slow (220) |
N/A |
Archmage |
Summon Water Elemental |
1 |
W |
|
|
There are 3 Levels of Water Elementals. Water Elementals are summoned, so they will disappear after 60 seconds.
Each level of Water Elemental has a different
appearance and size. The Level 3 Water Elemental is the largest and is a dark blue color.
Water Elementals cannot be upgraded.
Counters
Water Elementals are Summonable units so players can run away from them until the timer runs out. Another option
is to use spells or abilities that damage Summonables such as Abolish Magic, Dispel Magic, Purge, and
Wisp's Detonate.