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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
425
100
5
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Hero |
Missile |
Hero |
1.64 |
60 |
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Intelligence |
2 |
1 |
3 |
Always |
.01 |
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1 |
21-27 [24 avg] |
2 |
18 |
14 |
19 |
550 |
285 |
2 |
24-30 [27 avg] |
3 |
20 |
15 |
22 |
600 |
330 |
3 |
27-33 [30 avg] |
3 |
22 |
16 |
25 |
650 |
375 |
4 |
30-36 [33 avg] |
3 |
24 |
17 |
28 |
700 |
420 |
5 |
33-39 [36 avg] |
3 |
26 |
18 |
31 |
750 |
465 |
6 |
36-42 [39 avg] |
4 |
28 |
19 |
34 |
800 |
510 |
7 |
39-45 [42 avg] |
4 |
30 |
20 |
37 |
850 |
555 |
8 |
42-48 [45 avg] |
4 |
32 |
21 |
40 |
900 |
600 |
9 |
45-51 [48 avg] |
5 |
34 |
22 |
43 |
950 |
645 |
10 |
48-54 [51 avg] |
5 |
36 |
23 |
46 |
1000 |
690 |
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Hero Names: Eldin Sunstrider, Tanin Hawkwing, Lorn Bloodseeker, Aldos Firestar, Gilaras Drakeson, Hale Magefire,
Kath'ranis Remar, Tyoril Sunchaser, Sylvos Windrunner, Tenris Mirkblood, Marakanis Starfury, Geldor Earthfire,
Halendor Burnkin, Kelen the Destroyer
A mystical Hero, adept at controlling magic and ranged assaults. Though still
members of the Alliance, the Blood Elves have begun to turn to the darkest parts
of magic, abandoning the water and frost spells of the Kirin Tor for the fire and
heat of what some people fear to be Demonic magic. Attacks land and air units.
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Conjures a pillar of fire which damages ground units in a target area over time.
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1 |
6 sec. |
10 sec. |
135 |
80 |
20 |
Ground, Enemy, Neutral, Friend, Building, Self, Tree |
45 damage/sec. for 3 seconds, minor damage for 6 sec. |
1 |
2 |
6 sec. |
10 sec. |
135 |
80 |
20 |
Ground, Enemy, Neutral, Friend, Building, Self, Tree |
80 damage/sec. for 3 seconds, light damage for 6 sec. |
3 |
3 |
6 sec. |
10 sec. |
135 |
80 |
20 |
Ground, Enemy, Neutral, Friend, Building, Self, Tree |
110 damage/sec. for 3 seconds, moderate damage for 6 sec. |
5 |
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Flame Strike Information
Flamestrike damage is capped to 6 targets. If more than 6 targets are hit, the
damage done to 6 targets normally is split evenly across all available targets.
The area listed is the full damage area, not the total area.
Flame Strike can be used to clear trees.
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[ Click to Enlarge - 190 KB ]
Hello uses a Flame Strike on TillerMaN's Peasants.
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Turns a unit ethereal and slows its movement speed by 50% for 18 seconds (at level 3). Ethereal units cannot attack, but they can cast spells
and will take 66% more damage from Magic attacks and spells.
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1 |
12 (4) sec. |
N/A |
75 |
80 |
Unit |
Air, Ground, Organic, Self |
Unit turned Ethereal |
1 |
2 |
15 (5) sec. |
N/A |
60 |
80 |
Unit |
Air, Ground, Organic, Self |
Unit turned Ethereal |
3 |
3 |
18 (6) sec. |
N/A |
50 |
80 |
Unit |
Air, Ground, Organic, Self |
Unit turned Ethereal |
5 |
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Banish Information
This ability is useful for putting powerful combat units out of battle such as a Tauren or Knight. You can also use this for
Creeping by casting Banish on a powerful Creep that you want to disable, similar to how you would use Sleep. Banish can also be
used to protect your own spell casters from being attacked by combat units. Banish is also useful against enemy Combat heroes such
as a Blademaster or Demon Hunter.
Banished Units take 66% more damage from magic and spell attacks.
Using Banish with great Hero killing spells can amplify the damage to a
great extent. Casting Banish before using a Level 3 Storm Bolt gives off a
bonus 350 x 66% = 231 damage to non-hero units! This works wonders on
heroes.
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Transfers mana between the Blood Mage and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon
Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.
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1 |
6 sec. |
6 sec. |
10 |
60-80 |
Unit |
Air, Ground, Enemy, Organic, Neutral |
15 mana drained/sec. |
1 |
2 |
6 sec. |
6 sec. |
10 |
60-80 |
Unit |
Air, Ground, Enemy, Organic, Neutral |
30 mana drained/sec. |
3 |
3 |
6 sec. |
6 sec. |
10 |
60-80 |
Unit |
Air, Ground, Enemy, Organic, Neutral |
45 mana drained/sec. |
5 |
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Siphon Mana Information
Use this ability to get back mana when you are out or to remove mana from enemy units. The ability will keep draining mana
until the target is at a distance of 80.
Use this spell against Heroes that require heavy Mana usage such as the Archmage, Far Seer, Keeper of the Grove and
Lich to prevent heavy damage from their spells.
It is also a good idea to use it on Heroes to prevent them from using their Ultimates.
Trying to transfer to another hero of your own gives the message "..only enemy units..".
Siphon Mana Counters
This spell is a "leash" spell must be maintained to get the full effect. If the enemy passes out of range, the spell will end
prematurely.
You can interrupt this spell with spells such as:
Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano
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[ Click to Enlarge - 187 KB ]
TillerMaN uses Mana Siphon on Hello's Mountain King.
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Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy
units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.
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N/A |
N/A |
180+ sec. |
175 |
N/A |
N/A |
N/A |
Summons a Phoenix |
6 |
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Phoenix
This is useful for creating a powerful unit. Casting Phoenix when you already control a Phoenix results in the original Phoenix
being destroyed, in much the same manner as Feral Spirit. Learn more.
Phoenixes cannot regenerate life from a Fountain of Health.
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