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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
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Swift flying unit mounted by an Elven warrior. The fierce warriors of the Dragonhawk
battalions are often the first into combat, picking apart the enemy ranks and
surrounding enemy towers with dense fog so that reinforcements can strike
unhindered by enemy defenses. Attacks land and air units.
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3 |
200
30
3
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Normal |
Pierce |
Missile |
Light |
1 (7*) |
19 avg (25 avg*) |
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*(#) = Stats when fully upgraded
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19 avg (25 avg*) |
1.75 |
575 (725*) |
Always |
300 |
0.75 |
30 |
140 |
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80 |
Fast (350) |
28 |
Gryphon Aviary |
Arcane Vault |
H |
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This flying unit is useful against towers using the Cloud ability.
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Creates a small cloud that stops buildings with ranged attacks that are within it from attacking.
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50
100
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Gryphon Aviary |
Arcane Vault, Castle |
35 sec. |
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30 sec. |
20 sec. |
100 |
100 |
30 |
Buildings |
Stops buildings from firing |
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Cloud Information
Do not move the Dragonhawk Rider while it is casting Cloud or it will stop casting Cloud.
Cloud Counters
This spell must be maintained by having the Dragonhawk Rider stay still while
the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel
Cloud.
You can interrupt this spell with spells such as:
Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano
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Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second.
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None
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Always Available |
None |
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40 sec. |
30 sec. |
75 |
55 |
Unit |
Air, Enemy |
30 damage/sec., unit disabled |
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Aerial Shackles Information
Do not move the Dragonhawk Rider while it is casting Aerial Shackles or it will stop casting Aerial Shackles.
Aerial Shackles Counters
This spell must be maintained by having the Dragonhawk Rider stay still while
the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel
Aerial Shackles.
You can interrupt this spell with spells such as:
Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano
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Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 150.
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125
175
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Barracks |
Lumber Mill, Blacksmith, Castle |
40 sec. |
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Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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100
50
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Blacksmith |
None |
60 sec. |
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Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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175
175
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Blacksmith |
Keep |
75 sec. |
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Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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250
300
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Blacksmith |
Castle |
90 sec. |
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Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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100
100
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Blacksmith |
None |
60 sec. |
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Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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150
175
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Blacksmith |
Keep |
75 sec. |
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Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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200
250
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Blacksmith |
Castle |
90 sec. |
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