|
Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
2 |
155
20
2
|
Normal |
Magic |
Missile |
Unarmored |
0 |
11 avg |
|
*(#) = Stats when fully upgraded
|
11 avg |
1.75 |
325 (405*) |
Always |
200 (400*) |
0.667 (1.167*) |
60 |
140 |
|
|
80 |
Average (270) |
30 |
Arcane Sanctum |
None |
1 |
S |
|
|
The Sorceress is one of the most powerful spellcasters besides the Orc Shaman. The Sorceress's Slow spell can render a unit almost useless.
With 400 Mana the Sorceress can slow 8 units. A few Sorceresses can slow an entire army. The Polymorph ability is also very powerful
because it can take a unit instantly out of action, possibly never to return. Polymorph is excellent on expensive units such as Tauren,
Abominations, Bears, and Knights. Invisibility also has its uses.
- Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration, which is exactly what you want on spell casting units.
- Build at least two Arcane Sanctums. This will allow you to research upgrades in one building and train units in another at the same time. Some build as many as three Arcane Sanctums.
- Sorceresses are very weak so you need to run whenever they are attacked. Use Slow to get away from the enemy.
- If you plan on using Polymorph, turn off the autocast of Slow. If you leave Slow on you will dip below the 220 Mana needed for Polymorph.
- The Sorceress works very well with the Archmage's Brilliance Aura.
Sorceress Counters
Sorceresses are very weak. Rush them with Melee units or used focused fire with ranged units. It
should be easy to kill them if you can get them before they Slow you.
|
Slows a target enemy unit's attack rate by 25% and movement speed by 60%.
|
None
|
Always Available |
None |
|
60 (10) sec. |
1 sec. |
50 |
70 |
Unit |
Air, Ground, Enemy |
Attack Rate reduced 25% Movement Speed reduced 60% |
|
|
Slow Information
Slow is a very powerful spell. You can always benefit from several Sorceresses Slowing the enemy.
Slow is also the perfect spell to use when the enemy is trying to run away. Often the enemy will leave
behind several Slowed units that you can easily take care of for experience.
|
Makes a target unit invisible. If the unit attacks, uses an ability or casts a spell, it
will become visible.
|
100
50
|
Arcane Sanctum |
Sorceress Adept Training |
|
120 sec. |
None |
50 |
30 |
Unit |
Air, Ground, Organic, Friend, Non Sapper |
Makes target Invisible |
|
|
Invisibility Information
Invisibility is useful for scouting. Cast it on a ground or air unit, and then use it to scout the map. The unit can scout
without having to worry about attacks from towers or Creeps.
- Another use for Invisibility is for saving units before they are about to die. Using Sub Groups,
watch the unit's hit points and cast Invisibility on the unit before it is about to die. Then run
the unit away to someone that can heal it, or back to base, or send it to a Fountain of Health.
- Use Invisibility on a unit and use it to spy on enemy towns. This Invisible unit can also spot for
Mortar Teams.
- Cast Invisibility on a unit then send it to an enemy town. Then use Mass Teleport to Teleport to
that unit.
- You can use Invisibility to buy items at shops that are defended by Creeps.
|
Turns a target enemy unit into a sheep or flying sheep.
The targeted unit retains its hit points, but cannot attack. Cannot be cast on Heroes or Summoned units.
|
100
150
|
Arcane Sanctum |
Sorceress Master Training |
|
60 sec. |
None |
220 |
50 |
Unit |
Air, Ground, Non Hero, Enemy, Organic |
Turns target into a Sheep or Flying Sheep |
|
|
Polymorph Information
Polymorph can be a total game winner, especially if the enemy has nothing to Dispel it. Polymorph
can quickly turn an army into nothing. In team games a Human player can take out as many as 3-4
players using Polymorph and a lot of Sorceresses. Polymorph is the perfect counter to Knights,
Abominations, Druids of the Claw, and Tauren.
- If you cast Polymorph on a unit that is already a sheep it resets the timer and uses additional mana.
- You can only use Polymorph on Creeps level 5 and below.
- Polymorph can be dispelled!
- Polymorph changes a unit's normal armor type to "Medium" armor type while they are in the form of a sheep.
- Polymorph will not work on Summoned units.
Sheep
|
Flying Sheep
|
|
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40,
and gives the Sorceress the ability to cast Invisibility.
|
100
50
|
Arcane Sanctum |
None |
60 sec. |
|
|
|
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40,
and gives the Sorceress the ability to cast Polymorph.
|
100
150
|
Arcane Sanctum |
Sorceress Adept Training, Castle |
75 sec. |
|
|
|
|
|