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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
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Elven warrior trained to disrupt and contort magical energies. These Blood Elven
warriors, fresh from the destruction of their homeland, have turned a new eye
towards the dying land of Lordaeron. Can it possibly remain their home? Has Spell
Immunity. Attacks land units.
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2 |
215
30
3
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Normal |
Normal |
Missile |
Medium |
3 (9*) |
14 avg (20 avg*) |
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*(#) = Stats when fully upgraded
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None |
1.9 |
600 |
Always |
250 |
0.8 |
25 |
140 |
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80 |
Fast (300) |
28 |
Arcane Sanctum |
Arcane Vault, Keep |
1 |
B |
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Elven warrior trained to disrupt and contort magical energies. This is an anti-spellcaster unit.
Since Spell Breakers are immune to magic, you can safely cast Blizzard and Flamestrike on them. If you put them in the
front lines, you can easily cast Blizzard or Flamestrike without worrying about hurting your own units.
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Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly
unit and applies it to a nearby enemy unit.
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None
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Always Available |
None |
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Instant |
3 sec. |
75 |
70 |
Unit |
Air, Ground, Friend, Enemy, Neutral, Self |
Steals Spells |
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Spell Steal Information
Some spells such as Anti-magic Shell, Unholy Frenzy, and Cyclone, are only affected if Spell Steal is cast on them manually. Spell Steal
only affects unit-cast spells, and doesn't work on Hero spells.
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Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target.
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75
75
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Arcane Sanctum |
Arcane Vault, Castle |
45 sec. |
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60 sec |
5 sec. |
Varies |
70 |
Unit |
Air, Ground, Friend, Enemy, Neutral, Summoned, Ward |
Takes Control of Summoned Units |
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Control Magic Information
You can control enemy Orc wards!
Mana cost is .45 mana per hit point.
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Renders this unit immune to negative spells.
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Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit.
Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units.
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Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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100
50
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Blacksmith |
None |
60 sec. |
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Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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175
175
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Blacksmith |
Keep |
75 sec. |
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Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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250
300
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Blacksmith |
Castle |
90 sec. |
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Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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125
75
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Blacksmith |
None |
60 sec. |
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Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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150
175
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Blacksmith |
Keep |
75 sec. |
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Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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175
275
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Blacksmith |
Castle |
90 sec. |
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