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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
3 |
205
30
3
|
Normal |
Pierce |
Instant |
Medium |
0 (6*) |
21 avg (28.5 avg*) |
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*(#) = Stats when fully upgraded
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21 avg (28.5 avg*) |
1.5 |
535 |
Always |
None |
N/A |
40 (60*) |
140 |
|
|
80 |
Average (270) |
26 |
Barracks |
Blacksmith |
1 |
R |
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Learn how to use ranged units with unit control.
It's very important to research upgrades. If you're mostly doing damage to the enemy research
the damage upgrades first, then follow up with the armor upgrades. If you're both taking damage
and dishing it out alternate between armor and damage upgrades. You should always get the
Long Rifles upgrade when using Riflemen. Rush to it as soon as possible.
You can build some Riflemen to add to your army or focus entirely on them with a Hero. This can be
risky in 1 vs. 1s but very easy in 2 vs. 2, 3 vs. 3, and 4 vs. 4. The Paladin is a good choice
with the Riflemen because he can heal them with Holy Light. His Devotion Aura can also give them
armor making it more difficult for the enemy to kill them.
Riflemen are very weak against Melee Units that are attacking them so keep Melee units away.
If a Rifleman is attacked by a Melee unit, instruct that Rifleman to run away and keep running
until they give up chase.
Riflemen are great against light armor units since they do 200% damage to them. This can make Riflemen useful against such
units as Gryphons, Wind Riders, Frost Wyrms, and Chimaera.
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Increases the range of the Rifleman's attack by 20.
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75
125
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Barracks |
Keep |
30 sec. |
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Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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100
50
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Blacksmith |
None |
60 sec. |
|
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Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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175
175
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Blacksmith |
Keep |
75 sec. |
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Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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250
300
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Blacksmith |
Castle |
90 sec. |
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Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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100
100
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Blacksmith |
None |
60 sec. |
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Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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150
175
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Blacksmith |
Keep |
75 sec. |
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Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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200
250
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Blacksmith |
Castle |
90 sec. |
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