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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
425
100
5
|
Hero |
Normal |
Hero |
None |
2.22 |
Melee |
|
|
Strength |
3 |
1.5 |
1.5 |
Always |
.01 |
|
|
180 |
80 |
Average (270) |
55 |
1 |
M |
|
|
1 |
26-36 [31 avg]/None |
2 |
24 |
11 |
15 |
700 |
225 |
2 |
29-39 [34 avg]/None |
3 |
27 |
12 |
16 |
775 |
240 |
3 |
32-42 [37 avg]/None |
3 |
30 |
14 |
18 |
850 |
270 |
4 |
35-45 [40 avg]/None |
4 |
33 |
15 |
19 |
925 |
285 |
5 |
38-48 [43 avg]/None |
4 |
36 |
17 |
21 |
1000 |
315 |
6 |
41-51 [46 avg]/None |
4 |
39 |
18 |
22 |
1075 |
330 |
7 |
44-54 [49 avg]/None |
5 |
42 |
20 |
24 |
1150 |
360 |
8 |
47-57 [52 avg]/None |
5 |
45 |
21 |
25 |
1225 |
375 |
9 |
50-60 [55 avg]/None |
6 |
48 |
23 |
27 |
1300 |
405 |
10 |
53-63 [58 avg]/None |
6 |
51 |
24 |
28 |
1375 |
420 |
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Hero Names: Bor Stonebreaker, Munin Ironcliff, Thorgas Broadaxe, Kelv Sternhammer,
Grim Thunderbrew, Buri Frostbeard, Huginn Ironcliff, Thordin Rockbeard, Bandis Forgefire,
Gar Doomforge, Beazel Bludstone, Modi Stonesmith, Aggronor the Mighty
The Mountain King is one of the top melee Heroes along with the Night Elf Demon Hunter and the Orc
Blademaster. In one on one Hero Matches the Mountain King can be one of the best Hero killers with
his Storm Bolt ability. Heroes that attempt to run away or try to use spells that require spell
channeling can be stopped quickly with Storm Bolt. Storm Bolt is also useful for
putting powerful enemy units out of action quickly. But some top Human players
such as TillerMaN and Maynard prefer to use Thunder Clap. "Thunder Clap is the best" - Maynard.
At higher levels Thunderclap can destroy low hit point units such as Ghouls, and Archers. For
other units it can slow them and bring their hit points down. The Mountain King can also stun
units with Bash and eventually use Avatar to be even more powerful.
If you are using a Mountain King with an Archmage using Brilliance you can skip Bash and focus on
Storm Bolt and Thunder Clap. With the Archmage generating Mana he can have enough to use Storm Bolt
instead of Bash. Storm Bolt is also more controllable than the randomness of Bash.
Mountain King Counters
Use focus fire ranged units to pick him off from far away.
Stay out of range of the Thunder Clap whenever possible. Try to run away so he will Thunder Clap an empty space.
Read Hero Killers.
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A magical hammer that is thrown at an enemy unit, causing damage and stunning the target.
|
1 |
N/A |
9 sec. |
75 |
60 |
Unit |
Air, Ground, Enemy, Neutral |
100 damage and 5 (Hero 3) second stun |
1 |
2 |
N/A |
9 sec. |
75 |
60 |
Unit |
Air, Ground, Enemy, Neutral |
225 damage and 5 (Hero 3) second stun |
3 |
3 |
N/A |
9 sec. |
75 |
60 |
Unit |
Air, Ground, Enemy, Neutral |
350 damage and 5 (Hero 3) second stun |
5 |
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Storm Bolt Information
Use Storm Bolt to interrupt spells that require
spell channeling.
Use Storm Bolt on powerful and dangerous units that you want dead now such as
Kodo Beasts, Tauren, Knights, Frost Wyrms, Chimaera.
Use Storm Bolt on enemy Heroes, especially those that are trying to run away and are almost dead.
Don't forget you can use Storm Bolt on flying units if you have to.
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Slams the ground, damaging nearby enemy units. Units are also slowed for the duration listed below.
|
1 |
5 (3) sec. |
6 sec. |
90 |
N/A |
25 |
Ground, Enemy |
60 damage, Movement Speed Slowed 50%, Attack Rate Slowed 50% |
1 |
2 |
5 (3) sec. |
6 sec. |
90 |
N/A |
30 |
Ground, Enemy |
100 damage, Movement Speed Slowed 50%, Attack Rate Slowed 50% |
3 |
3 |
5 (3) sec. |
6 sec. |
90 |
N/A |
35 |
Ground, Enemy |
140 damage, Movement Speed Slowed 50%, Attack Rate Slowed 50% |
5 |
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Thunder Clap Information
This spell will not work on air units. To take full advantage of the spell, use Thunder Clap when
the Mountain King is surrounded by enemy units. Move the Mountain King into the middle of a pack of
units then use Thunder Clap. Be ready to run or to use another Thunder Clap after the enemy has been
slowed.
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Gives a chance that the Mountain King's attack will do 25 bonus damage and stun
his opponent for 2 seconds (1 second for Heroes).
|
1 |
N/A |
N/A |
None |
N/A |
Unit |
Ground |
20% chance, damage +25, 2 (Hero 1) second stun |
1 |
2 |
N/A |
N/A |
None |
N/A |
Unit |
Ground |
30% chance, damage +25, 2 (Hero 1) second stun |
3 |
3 |
N/A |
N/A |
None |
N/A |
Unit |
Ground |
40% chance, damage +25, 2 (Hero 1) second stun |
5 |
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Bash Information
Bash is free stun and damage while the Mountain King attacks normally. It can be very
useful since it gives extra damage and puts the enemy out of action for a bit. Bash can also be
used at the same time as Thunder Clap and Storm Bolt so you can stun something with Bash then
Thunder Clap or Storm Bolt something else at the same time.
You can use Bash against air units if you have an Orb, such as the ones purchased
from shops.
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Activate Avatar to temporarily give the Mountain King 5 bonus armor, 500 bonus hit points, 20
bonus damage and spell immunity.
|
N/A |
60 sec. |
180 sec. |
150 |
N/A |
Personal |
Self |
+5 Armor, +500 hit points, +20 damage, spell immunity |
6 |
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Avatar Information
Avatar is very useful. Be sure to use it whenever possible but don't waste it.
This ability is great when sieging an enemy base with
large amounts of towers, as the bonus hitpoints and armor make the Mountain
King an excellent meat shield. Remember, you can still cast Holy Light on an
Avatared Mountain King.
Avatar Counters
Run away until the Avatar wears off and then engage in battle.
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