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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
4 |
245
60
4
|
Normal |
Normal |
Normal |
Heavy |
5 (11*) |
34 avg (43 avg*) |
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*(#) = Stats when fully upgraded
|
None |
1.4 |
835 (985*) |
Always |
None |
N/A |
Melee |
140 |
|
|
80 |
Fast (350) |
45 |
Barracks |
Lumber Mill, Blacksmith, Castle |
1 |
K |
|
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Knights are very powerful and fast troops. Be sure to research Animal War Training to increase
their hit points. The Paladin's Devotion Aura is also good to use with Knights.
Many Human players try to rush up to Knights as soon as they can to replace their Footmen. It is
best to research the armor upgrades to give them even more armor. Knight usage is pretty
straight forward.
Knight Counters
All
Knights have heavy armor which means it's best to use magic attacks against them.
Humans
Knights - Have more of them and have more upgrades, and control them better
Sorceress - Polymorph and Slow
Gryphon Rider
Orcs
Tauren - with Pulverize
Farseer - Chain Lightning
Raiders - Ensnare
Shaman - Purge
Night Elves
Keeper of the Grove - Entangling Roots
Dryads - Slow Poison
Druid of the Talon - Faerie Fire
Druids of the Claw in Bear Form
Chimaera
Undead
Lich - Frost Nova
Dread Lord - Sleep
Abominations
Necromancer - Cripple
Frost Wyrms
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Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 150.
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125
175
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Barracks |
Lumber Mill, Blacksmith, Castle |
40 sec. |
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Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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100
50
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Blacksmith |
None |
60 sec. |
|
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Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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175
175
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Blacksmith |
Keep |
75 sec. |
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|
|
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Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
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250
300
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Blacksmith |
Castle |
90 sec. |
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Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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125
75
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Blacksmith |
None |
60 sec. |
|
|
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Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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150
175
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Blacksmith |
Keep |
75 sec. |
|
|
|
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Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
|
175
275
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Blacksmith |
Castle |
90 sec. |
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