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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
2 |
135
10
2
|
Normal |
Magic |
Missile |
Unarmored |
0 |
8.5 avg |
|
*(#) = Stats when fully upgraded
|
8.5 avg |
2 |
290 (370*) |
Always |
200 (400*) |
0.667 (1.167*) |
60 |
140 |
|
|
80 |
Average (270) |
28 |
Arcane Sanctum |
None |
1 |
P |
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Priests can be a very important part of a Human army. While Healing and Dispel can be very useful
many prefer Priests for their Inner Fire ability. Inner Fire can be an alternative to Orc Shaman
Bloodlust and especially useful in team games. Healing can help return units to full health saving
you the cost of replacing them. Dispel Magic is useful for countering powerful spells such as
Bloodlust and Slow. Dispel Magic is also useful against Skeleton and other summoned units.
Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase
mana capacity and mana regeneration which is exactly what you want on spell casting units.
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Heals a target friendly non-mechanical wounded unit for 25 hit points.
|
None
|
Always Available |
None |
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Instant |
1 sec. |
5 |
25 |
N/A |
Air, Ground, Friend, Self, Organic, Non Ancient |
Heals 25 HP |
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Heal Information
Any friendly unit within acquisition range of the Priest will be automatically healed. The auto-healing function does not work when the
Priest is in Hold Position.
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Removes all buffs from units in a target area. Deals 200 damage to summoned units.
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100
50
|
Arcane Sanctum |
Priest Adept Training |
|
Instant |
None |
75 |
50 |
20 |
Air, Ground, Ward |
Removes all spells, 200 damage to summoned units |
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Dispel Magic Information
Dispel Magic has many different uses such as removing buffs and de-buffs. Dispel Magic is also
useful for damaging summoned units.
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Increases a target friendly unit's damage by 10% and armor by 5.
|
100
150
|
Arcane Sanctum |
Priest Master Training |
|
60 sec. |
1 sec. |
35 |
50 |
Unit |
Air, Ground, Friend |
Damage +10%, Armor +5 |
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Inner Fire Information
Inner Fire is a very powerful spell since it both increases damage and armor. On Knights it can
make them very difficult to kill. Inner Fire is especially useful in team games where many allied
units can be buffed with Inner Fire. Inner Fire can be a good alternative to Bloodlust.
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Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40,
and gives Priests the ability to cast Dispel Magic.
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100
50
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Arcane Sanctum |
None |
60 sec. |
|
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Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40,
and gives him the ability to cast Inner Fire.
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100
150
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Arcane Sanctum |
Priest Adept Training, Castle |
75 sec. |
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