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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
1 |
90
30
1
|
Mechanical |
Siege*/Pierce |
Missile*/Instant |
Heavy |
2 (8*) |
7.5 avg* (12 avg*) |
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*(#) = Stats when fully upgraded
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14.5 avg (19 avg*) |
2.5/2 |
200 |
No |
None |
N/A |
Melee/50 |
180 |
|
|
110 |
Very Fast (400) |
13 |
Workshop |
None |
F |
|
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Flying Machines have two main purposes: to scout, and to attack air units. If someone is making a lot of air units, use
Flying Machines to attack them. Upgrade the Flying Machine to enhance it with more damage.
Flying Machines also act as detectors for invisible units.
Flying Machine Counters
Read Air Units.
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Reveals nearby invisible units.
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None
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Always Available |
None |
|
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Allows Flying Machines to attack land units.
|
150
100
|
Workshop |
Castle |
35 sec. |
|
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Upgrades the weapons on Flying Machines to give them an area effect damage attack against air units.
|
100
150
|
Workshop |
Castle |
40 sec. |
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Flak Cannon Information
Data:
Full Damage Splash Radius: 7.5 Half Damage Radius: 15 Quarter Damage Radius: 32.5
Full Damage Amount: 7 Half Damage Amount: 6 Quarter Damage Amount: 5
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Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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100
50
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Blacksmith |
None |
60 sec. |
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|
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Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
|
175
175
|
Blacksmith |
Keep |
75 sec. |
|
|
|
|
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Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
|
250
300
|
Blacksmith |
Castle |
90 sec. |
|
|
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Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
|
125
75
|
Blacksmith |
None |
60 sec. |
|
|
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Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
|
150
175
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Blacksmith |
Keep |
75 sec. |
|
|
|
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Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
|
175
275
|
Blacksmith |
Castle |
90 sec. |
|
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