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Blizzard Entertainment Battle.net
Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans

Heroes: Paladin | Archmage | Mountain King | Blood Mage
Units : Peasant | Militia | Footman | Rifleman | Knight | Priest | Sorceress
Spell Breaker | Flying Machine | Mortar Team | Siege Engine
Gryphon Rider | Dragonhawk Rider | Water Elemental | Phoenix
Unit Index | Human Index


The sturdy Dwarven Siege Engines are a new addition to the Alliance forces. The stalwart Dwarven pilots have even been known to ram enemy structures at high speeds and reduce whole fortifications to dust under the Siege Engines' steel treads.

Level: 3
Cost: 195 60 3
Unit Type: Mechanical
Attack Type: Siege
Weapon Type: Instant
Armor Type: Fortified
Armor: 2 (8*)
Ground Attack: 50 avg (68 avg*)

*(#) = Stats when fully upgraded
Air Attack: 13.5 avg (18 avg*)
Cooldown: 2.1
Hit Points: 700
Health Regeneration: No
Mana: None
Mana Regeneration: N/A
Range: 19 (50*)
Day Sight: 140
Night Sight: 80
Speed: Slow (220)
Build Time: 55
Trained At: Workshop
Requirements: Castle
Transport Space
Usage:
4
Production Hot Key: E

The Siege Engine has a ranged attack and is used solely to kill buildings. The Siege Engine has very thick building armor which makes them very difficult to kill.

Usually players send a few Siege Engines with their attacking force to help finish an enemy town. Another strategy is to secretly mass a group of Siege Engines. Players either head up the tech-tree directly to Siege Engines or switch over to them later in the game. To do this you need around 3-4 Workshops training Siege Engines. Keep them hidden so the enemy doesn't know what you're up to. Once you've created a group of 6-12 Siege Engines send them in. The key is to surprise the enemy so they are not prepared. You want them to discover the Siege Engines as they are losing their town and can't do anything about it.

Research the damage upgrades for the Siege Engines! They can make a huge difference.

Bring Peasants with your Siege Engines to repair them during battle. If that is not possible, send them home to be repaired if they are severely damaged.

Siege Engine Counters

All
Siege Engines are large and have difficulty pathing around. Take advantage of this by placing plenty of units in their way blocking their path which will make it difficult for them to move. If possible surround them with units so they can't get to the buildings they are after.

Siege Engines have building armor so use Siege Units against them.

Humans
Sorceress - Slow - Slow them so that they are much less effective
Orcs
Raiders - Ensnare - stop them in their tracks. Raiders also do siege damage making them good against Siege Engines
Undead
Ghouls - Surround with Ghouls to limit pathing
Frost Wyrms - Slow them with their freezing attack

Barrage (Passive)
Fires powerful Dwarven rockets at nearby enemy air units, dealing 25 damage per hit for a range of 50. 9 rockets can be fired at once. 2 second cooldown.
Research Cost Researched At Requirements Upgrade Time
50 150 Workshop Castle 40 sec.

Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 50 Blacksmith None 60 sec.

Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 175 Blacksmith Keep 75 sec.

Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 300 Blacksmith Castle 90 sec.

Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade time
125 75 Blacksmith None 60 sec.

Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 175 Blacksmith Keep 75 sec.

Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 275 Blacksmith Castle 90 sec.

Mortar Team
Gryphon Rider
Battle.net Warcraft III