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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
3 |
195
60
3
|
Mechanical |
Siege |
Instant |
Fortified |
2 (8*) |
50 avg (68 avg*) |
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*(#) = Stats when fully upgraded
|
13.5 avg (18 avg*) |
2.1 |
700 |
No |
None |
N/A |
19 (50*) |
140 |
|
|
80 |
Slow (220) |
55 |
Workshop |
Castle |
4 |
E |
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The Siege Engine has a ranged attack and is used solely to kill buildings. The Siege Engine has very
thick building armor which makes them very difficult to kill.
Usually players send a few Siege Engines with their attacking force to help finish an enemy town. Another
strategy is to secretly mass a group of Siege Engines. Players either head up the tech-tree directly to
Siege Engines or switch over to them later in the game. To do this you need around 3-4 Workshops training
Siege Engines. Keep them hidden so the enemy doesn't know what you're up to. Once you've created a group
of 6-12 Siege Engines send them in. The key is to surprise the enemy so they are not prepared. You
want them to discover the Siege Engines as they are losing their town and can't do anything about it.
Research the damage upgrades for the Siege Engines! They can make a huge difference.
Bring Peasants with your Siege Engines to repair them during battle. If that is not possible,
send them home to be repaired if they are severely damaged.
Siege Engine Counters
All
Siege Engines are large and have difficulty pathing around. Take advantage of this by placing
plenty of units in their way blocking their path which will make it difficult for them to move.
If possible surround them with units so they can't get to the buildings they are after.
Siege Engines have building armor so use Siege Units
against them.
Humans
Sorceress - Slow - Slow them so that they are much less effective
Orcs
Raiders - Ensnare - stop them in their tracks. Raiders also do siege damage making them
good against Siege Engines
Undead
Ghouls - Surround with Ghouls to limit pathing
Frost Wyrms - Slow them with their freezing attack
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Fires powerful Dwarven rockets at nearby enemy air units, dealing 25 damage per hit for a range of 50. 9 rockets can be fired at once. 2
second cooldown.
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50
150
|
Workshop |
Castle |
40 sec. |
|
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Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
|
100
50
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Blacksmith |
None |
60 sec. |
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Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
|
175
175
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Blacksmith |
Keep |
75 sec. |
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|
|
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Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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250
300
|
Blacksmith |
Castle |
90 sec. |
|
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Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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125
75
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Blacksmith |
None |
60 sec. |
|
|
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Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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150
175
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Blacksmith |
Keep |
75 sec. |
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|
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Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
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175
275
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Blacksmith |
Castle |
90 sec. |
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