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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
Heroes:
Paladin |
Archmage |
Mountain King |
Blood Mage
Units :
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix
Unit Index |
Human Index
2 |
180
70
3
|
Normal |
Siege |
Artillery |
Heavy |
0 (6*) |
58 avg (79 avg*) |
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*(#) = Stats when fully upgraded
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None |
3.5 |
2.5 |
15 |
25 |
360 |
Always |
None |
N/A |
|
|
25 |
115 |
140 |
120 |
Average (270) |
40 |
Workshop |
None |
2 |
M |
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Learn how to use ranged units with unit control.
Mortar Teams have the largest area of effect damage of all the siege units.
Mortar Teams are good at killing buildings. Bring them along when you are assaulting an enemy town.
Mortar Teams cannot attack air units.
If you use a lot of Mortar Teams be sure to at least research the damage upgrades to make them
more effective.
Mortar Teams will damage your own units so be careful to prevent them from killing your own army.
Mortar Teams can be used to clear away trees.
Mortar Teams are the only ranged seige units in the game that aren't mechanical, so you can cast invisiblility on them, run them into the
back of an enemy base with a couple sorcresses, and when the enemy comes back to kill the Mortar teams, cast invisiblility and run away!
Also you can cast spells like Innerfire on them too, which can help a lot in team games. Beware though, this can be used against you,
with spells like Storm Bolt and Polymorph which affect non-mechanical units too.
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Launches a Dwarven flare above a target point, which reveals that area for 15 seconds. Reveals invisible units.
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50
50
|
Workshop |
Keep |
30 sec. |
|
15 sec. |
120 sec. |
None |
Unlimited |
180 |
N/A |
Reveals map and invisible units |
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Flare Information
You can cast an unlimited amount of Flares but there is a 120 sec. cooldown before you can cast another Flare.
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Uses fragmentation mortars to increase damage dealt to Unarmored and Medium armor units.
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50
100
|
Workshop |
Castle |
40 sec. |
|
N/A |
N/A |
None |
N/A |
10 |
Ground, Enemy, Neutral |
Increased Area Effect Damage |
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Fragmentation Shards Information
Data:
Full Damage Radius: 10 Half Damage Radius: 27.5, Quarter Damage Radius: 25
Full Damage Amount: 25 , Half Damage Amount: 18, Quarter Damage Amount: 12
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Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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100
50
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Blacksmith |
None |
60 sec. |
|
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Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
|
175
175
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Blacksmith |
Keep |
75 sec. |
|
|
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Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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250
300
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Blacksmith |
Castle |
90 sec. |
|
|
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Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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100
100
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Blacksmith |
None |
60 sec. |
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Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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150
175
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Blacksmith |
Keep |
75 sec. |
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|
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Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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200
250
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Blacksmith |
Castle |
90 sec. |
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