Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Tomb of Relics |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Undead
Heroes:
Death Knight |
Dread Lord |
Lich |
Crypt Lord
Units :
Acolyte |
Ghoul |
Crypt Fiend |
Gargoyle |
Abomination |
Meat Wagon
Necromancer |
Banshee |
Frost Wyrm |
Shade |
Skeleton Warrior |
Skeletal Mage
Infernal |
Carrion Beetle |
Obsidian Statue |
Destroyer
Unit Index |
Undead Index
|
|
|
|
These ancient, evil behemoths were once the mighty kings of the subterranean spider kingdom of Azjol-Nerub. Though the
Nerubians fell before the wrath of the Lich King during the fabled War of the Spider, the insidious Crypt Lords were swayed
over to the Lich King's ranks and granted considerable power and the immortality of undeath. Now the giant, thundering beasts
serve as the Lich King's mightiest warriors and the guardians of the Scourge's holdings in Northrend.
|
|
|
425
100
5
|
Hero |
Normal |
Hero |
1.9 |
Melee |
|
|
Strength |
3.2 |
1.2 |
1.6 |
Always |
.01 |
|
|
180 |
80 |
Average (270) |
55 |
1 |
C |
|
|
1 |
28-34 [31 avg] |
2 |
26 |
14 |
14 |
675 |
210 |
2 |
31-37 [34 avg] |
3 |
29 |
15 |
15 |
750 |
225 |
3 |
34-40 [37 avg] |
3 |
32 |
16 |
17 |
825 |
255 |
4 |
37-43 [40 avg] |
3 |
35 |
17 |
18 |
900 |
270 |
5 |
40-46 [43 avg] |
3 |
38 |
18 |
20 |
975 |
300 |
6 |
44-50 [47 avg] |
4 |
42 |
20 |
22 |
1075 |
330 |
7 |
47-53 [50 avg] |
4 |
45 |
21 |
23 |
1150 |
345 |
8 |
50-56 [53 avg] |
5 |
48 |
22 |
25 |
1225 |
375 |
9 |
53-59 [56 avg] |
5 |
51 |
23 |
26 |
1300 |
390 |
10 |
56-62 [59 avg] |
5 |
54 |
24 |
28 |
1375 |
420 |
|
Hero Names: Thebis-Ra, Typhis-Ahn, Anubiros, Memphis-Ahn, Horus'aman, Nephri'thos, Arak-arahm, Tuten'arak, Pharoh-moth
A warrior Hero, adept at summoning insect minions and crushing enemies.
Betraying the Nerubian people, the Crypt Lords have sacrificed the lifeblood of
thousands to bolster the Undead armies of Ner'zhul, winning an eternal life of
servitude in his name. Attacks land units.
|
Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and
hurling enemy ground units into the air in their wake.
|
1 |
2 (1) sec. |
9 sec. |
100 |
70 |
25 |
Ground, Enemy, Neutral, Organic |
50 damage, 2 (1) second stun |
1 |
2 |
3 (2) sec. |
9 sec. |
100 |
70 |
25 |
Ground, Enemy, Neutral, Organic |
80 damage, 3 (2) second stun |
3 |
3 |
4 (3) sec. |
9 sec. |
100 |
70 |
25 |
Ground, Enemy, Neutral, Organic |
110 damage, 4 (3) second stun |
5 |
|
Impale Information
Line up the enemy units to get the best results.
|
The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
|
1 |
N/A |
N/A |
None |
N/A |
Personal |
Self |
15% damage returned, 3 bonus armor |
1 |
2 |
N/A |
N/A |
None |
N/A |
Personal |
Self |
25% damage returned, 5 bonus armor |
3 |
3 |
N/A |
N/A |
None |
N/A |
Personal |
Self |
35% damage returned, 7 bonus armor |
5 |
|
Spiked Carapace Information
This ability is useful for making the Crypt Lord tougher and returns damage to attackers.
|
The Crypt Lord progenerates 1 Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent but
only 5 can be controlled at a time.
|
1 |
N/A |
6 sec. |
30 |
90 |
Unit |
Dead |
140 hit points, 8-9 damage |
1 |
2 |
N/A |
6 sec. |
30 |
90 |
Unit |
Dead |
275 hit points, 15-18 damage |
3 |
3 |
N/A |
6 sec. |
30 |
90 |
Unit |
Dead |
410 hit points, 22-27 damage |
5 |
|
Carrion Beetles Information
These guys do not have a timer. All Carrion Beetles will remain when the Crypt Lord that summons them dies.
|
Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into
a substance that restores hit points to the Crypt Lord when they return.
|
N/A |
30 sec. |
180 sec. |
150 |
N/A |
80 |
Air, Ground, Building, Neutral, Enemy |
Creates Locust Swarm |
6 |
|
Locust Swarm Information
Locust Swarm is kind of similar to Protoss Carriers in StarCraft. Once "launched" the Locust Swarm will follow the Crypt Lord where
he walks, heading out in an area around the Crypt Lord.
20 Locusts are released. 0.2 second delay between releasing each Locust. Up to 7 Locusts can target an enemy unit at the same time.
Fraction of damage dealt by Locusts that will be returned and collected by Crypt Lord: 0.75. The Locust must collect 20 hit points
before returning it to the Crypt Lord.
Online Privacy Policy
Battle.net Terms of Use Agreement
©2019 Blizzard Entertainment. All rights reserved.
|