Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Tomb of Relics |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Undead
Heroes:
Death Knight |
Dread Lord |
Lich |
Crypt Lord
Units :
Acolyte |
Ghoul |
Crypt Fiend |
Gargoyle |
Abomination |
Meat Wagon
Necromancer |
Banshee |
Frost Wyrm |
Shade |
Skeleton Warrior |
Skeletal Mage
Infernal |
Carrion Beetle |
Obsidian Statue |
Destroyer
Unit Index |
Undead Index
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Crypt Fiends are large, mummified creatures who appear to be a genetic cross between humans and
spiders. Their lower bodies are supported by six spindly arachnid limbs and their heavily bandaged
torsos are human in form. The cunning Crypt Fiends were once the lords of the ancient spider kingdom
of Azjol-Nerub that spanned the entirety of Northrend in ancient times. However, the Crypt Fiends'
power base was destroyed by the Lich King, Ner'zhul, when he and his undead Scourge took control of
the frozen continent. Now the Crypt Fiends command their spider underlings in the name of their master,
Ner'zhul. These aberrant creatures are capable of summoning swarms of vile insects and projecting
web-like strands to incapacitate and harm their enemies.
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3 |
215
40
3
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Normal |
Pierce |
Missile |
Medium |
0 (6*) |
28.5 avg (39 avg*) |
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*(#) = Stats when fully upgraded
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None |
2 |
550 |
Blight |
None |
N/A |
55 |
140 |
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80 |
Average (270) |
30 |
Crypt |
Graveyard |
1 Slot |
F |
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Crypt Fiends are great additions to a melee force. You should use Crypt Fiends when facing air units, as they are the main defense against air units besides Gargoyles because of their Web Ability, which allows Crypt Fiends to bring air units down to earth. Crypt Fiends do not have an air attack but their Web ability allows them and other melee units to attack a webbed air unit.
Players sometimes focus entirely on Crypt Fiends in team games. This can be an effective strategy.
Be reminded that Vampiric Aura does not work with Crypt Fiends.
Proper Crypt Fiend usage involves a lot of running.
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Binds a target enemy air unit in webbing, forcing it to the ground. Webbed units can be hit
as though they were land units.
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150
150
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Crypt |
Graveyard, Halls of the Dead |
30 sec. |
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12 (7) sec. |
12 sec. |
None |
40 |
Unit |
Air, Enemy |
Traps unit in a web |
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Web Information
If you're building Crypt Fiends be sure to research Web. It's a cheap upgrade and it's good
to have it available on the fly rather than having to wait for it if you get in trouble
against air units.
Webbed air units cannot move, and count as ground units. This means that units with ground attacks can
now attack them, and also that units with no ground attacks cannot. Webbed units only count as ground units for
attack targeting purposes. You cannot, for example, Possess or Impale a webbed air unit. Units with a good air attack but a poor ground
attack, such as Gargoyles, do not mix well with Web.
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The Crypt Fiend digs into the ground, becomes invisible, and gains a regeneration rate of 5 hit points per second. The Crypt
Fiend cannot attack while burrowed.
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75
75
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Crypt |
Graveyard, Halls of the Dead |
45 sec. |
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Increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
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150
50
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Graveyard |
None |
60 sec. |
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Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
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200
125
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Graveyard |
Halls of the Dead |
75 sec. |
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Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
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250
200
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Graveyard |
Black Citadel |
90 sec. |
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Increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
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150
75
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Graveyard |
None |
60 sec. |
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Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
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200
200
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Graveyard |
Halls of the Dead |
75 sec. |
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Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
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250
325
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Graveyard |
Black Citadel |
90 sec. |
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