Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Ancient of Wonders |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Night Elves
Heroes:
Demon Hunter |
Keeper of the Grove |
Priestess of the Moon |
Warden
Units :
Wisp |
Archer |
Huntress |
Glaive Thrower |
Dryad |
Druid of the Claw
Mountain Giant |
Hippogryph |
Druid of the Talon |
Faerie Dragon |
Hippogryph Rider |
Chimaera
Treant |
Owl |
Avatar of Vengeance |
Spirit of Vengeance
Unit Index |
Night Elf Index
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Treants are created by the Keeper of the Grove when he casts
Force of Nature. Treants will disappear after a period of time.
|
|
2 |
None
|
Summoned |
Normal |
Normal |
Heavy |
0 (5*) |
16 |
|
*(#) = Stats when fully upgraded
|
None |
1.75 |
300 |
Night |
None |
N/A |
Melee |
120 |
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Treants will disappear when their timer expires. It is important that you do whatever you can with them before they disappear so
they can reach their full potential. If you have nothing to attack, use the Treants to scout the map. You can also suicide them
into Creeps or enemy towns.
Treants will not disappear if you cast Force of Nature again so make as many as you can.
When you upgrade Nature's Blessing it will increase the armor of Treants to 5 and their movement speed
as well! Make sure you get it if you're using
Treants.
Treant Counters
Use spells such as Dispel Magic, Abolish Magic, Purge, and Detonate to cause severe
damage to Treants since they are summoned units.
Run away from the Treants, the timer will run out and they will die.
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