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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Ancient of Wonders |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Night Elves
Heroes:
Demon Hunter |
Keeper of the Grove |
Priestess of the Moon |
Warden
Units :
Wisp |
Archer |
Huntress |
Glaive Thrower |
Dryad |
Druid of the Claw
Mountain Giant |
Hippogryph |
Druid of the Talon |
Faerie Dragon |
Hippogryph Rider |
Chimaera
Treant |
Owl |
Avatar of Vengeance |
Spirit of Vengeance
Unit Index |
Night Elf Index
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In the heat of battle, Night Elf Archers can call upon the mighty Hippogryphs to carry them into the air. The Archers mount
the flying beasts and are capable of firing their arrows from the Hippogryphs' backs. The brave creatures respond to the
female riders as if they shared an empathic bond.
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4 |
4
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Normal |
Pierce |
Missile |
Light |
1 (7*) |
17 avg (26 avg*) |
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*(#) = Stats when fully upgraded
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17 avg (26 avg*) |
1.1 |
765 |
Night |
None |
N/A |
40 (60*) |
160 |
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80 (160*) |
Fast (350) |
N/A |
N/A |
Mount Hippogryph |
N/A |
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Archers transition well into Hippogryph Riders. Get an expansion then build 2-3 Ancients of Winds.
Research the Mount Hippogryph upgrade. Hot key these buildings and set the rally point on your Hero.
Continue to make Hippogryphs by queuing them up. As they are created they will move to your Hero and
Archers where you can match them up to create Hippogryph Riders. Eventually you can convert all of
your Archers to Hippogryph Riders. This may not be wise to do if the enemy is prepared with Crypt
Fiends with Web, Raiders with Ensnare, or other things that can easily kill air units. Keep in
mind that by turning your Archers into Hippogryph Riders you can do attacks on enemy towns from
the backside (away from towers). You are also creating Archers with the same damage but that
cannot be hit by melee units, have greater sight, are faster, and that have more hit points.
The only downsides of Hippogryph Riders vs Archers is 10 less range and a new weakness to anti-air
abilities.
Since your Hero does not fly it can be challenging to use a Hero and Hippogryph Riders. One way
to do it is to control the Hippogryph Riders and have the Hero set to follow them. You can also
use Control Groups.
Use the standard ranged unit techniques
as you do with Archers, Dryads, and Huntresses. It can be even easier for Hippogryph Riders
since they don't have to worry about melee units.
Whenever possible attack enemy towns from over trees or other areas that ground units
cannot reach. You can sometimes sneak into the back sides of towns that are not protected
by towers and kill off enemy workers, Town Halls, Entangled Gold Mines, or Haunted Gold Mines, then run.
Research all of the upgrades for the Hippogryph Riders. If you are going to spend that much
money creating them they should be the best they can be.
Archers can dismount from the Hippogryphs. This allows both units to attack on their own. You
may find this useful in certain situations, such as when facing other air units.
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Dismounts the Archer from the Hippogryph.
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75
75
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Ancient of Wind |
Hippogryph Taming |
30 sec. |
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Increases the Archer's and Hippogryph Rider's attack range by 20.
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50
100
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Ancient of War |
Tree of Ages |
35 sec. |
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Increases damage of Archers and Hippogryph Riders by 3.
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100
175
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Ancient of War |
Hunter's Hall, Tree of Eternity |
40 sec. |
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Increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
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125
75
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Hunter's Hall |
None |
60 sec. |
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Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
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175
175
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Hunter's Hall |
Tree of Ages |
75 sec. |
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Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
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225
275
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Hunter's Hall |
Tree of Eternity |
90 sec. |
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Increases the armor of Archers, Huntresses, and Hippogryph Riders.
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150
75
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Hunter's Hall |
None |
60 sec. |
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Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
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200
150
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Hunter's Hall |
Tree of Ages |
75 sec. |
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Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
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250
225
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Hunter's Hall |
Tree of Eternity |
90 sec. |
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