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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Ancient of Wonders |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Night Elves
Heroes:
Demon Hunter |
Keeper of the Grove |
Priestess of the Moon |
Warden
Units :
Wisp |
Archer |
Huntress |
Glaive Thrower |
Dryad |
Druid of the Claw
Mountain Giant |
Hippogryph |
Druid of the Talon |
Faerie Dragon |
Hippogryph Rider |
Chimaera
Treant |
Owl |
Avatar of Vengeance |
Spirit of Vengeance
Unit Index |
Night Elf Index
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Huntresses are the elite cadre of the Sentinel army. Drawing their strength from the moon goddess, Elune, these warrior women ride the feral Nightsabre panthers into battle.
Huntresses are strong, swift, and merciless to those who would defile the sanctity of Ashenvale Forest. Like all Night Elf women, Huntresses are able to Shadowmeld at night.
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3 |
195
20
3
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Normal |
Normal |
Mbounce |
Unarmored |
2 (8*) |
17 avg (23 avg*) |
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*(#) = Stats when fully upgraded
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None |
1.8 |
600 |
Night |
None |
N/A |
22 |
140 |
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80 (140*) |
Fast (350) |
30 |
Ancient of War |
Hunter's Hall |
1 |
H |
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Although the Huntress has the unarmored armor type, she does in fact have armor. That armor type is used for balance reasons.
Learn how to control the Huntress with unit control. Since
she is a ranged unit (although with a very small range), you can use the same control techniques
you use with other longer ranged units. Hit and run! Use focused fire!
The Huntress throws her Glaive so that it bounces off of her target and deals extra damage on a
second target if one is close by. This allows the Huntress to have an easier time taking down the
second unit because it has been weakened by the bounce damage. This Glaive bounce makes a group of
huntresses great for taking massed small units, because it can quickly gain a number advantage thanks
to the bonus bounce damage. Be sure to research Moon Glaive as soon as possible for an additional bounce.
Bouncing attacks will not bounce back to the initial target.
Each time a Glaive bounces it loses 50% of its damage such as 20-10-5.
The Huntress is not affected by the Footman's Defend ability, making her the best unit to use
against massed Footmen that are using Defend. This is a game balance restriction: it is the only
way that Night Elves can counter Defend besides using Druids of the Claw in Bear form. Be sure to
laugh when enemy Human players try to use Defend when fighting your Huntresses. You can also let
them know after the game is over. =)
Huntresses are great but they can be easily killed by higher melee units such as Knights and Tauren.
It's best to move to Druids of the Claw in Bear Form or bring in some Druids of the Talon casting
Faerie Fire to even up the score.
When facing enemy units select the Huntresses and have them focus fire on single targets to finish them off quickly.
Then move on to the next unit.
Use Moon Wells. Instruct damaged Huntresses to return to Moon Wells for healing instead of
sending them into battle. Then they can return good as new.
Use Hide. Instruct a Huntress that is nearly dead at Nighttime to Hide.
Use Sentinels! These are must have. Research them as soon as possible and cover
the map in Sentinels. Learn more below. Good Night Elf players take full advantage of Sentinels.
When facing enemy Night Elf Archers rush them and finish them off one by one using focused fire.
It's very important not to ignore them.
Huntresses are very poor at taking out towers surrounded by units and buildings. Use Archers instead with Improved Bows or get
Glaive Throwers.
Learn how to surround enemy units that are attempting to run. Select the Huntresses then right-click
in the direction the enemy is running. The Huntresses with their fast speed will pass the running
enemy unit or Hero. As soon as your Huntresses are surrounding the enemy, have them stop, trapping the running enemy unit, and focus fire on it.
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[ Click to Enlarge - 189 KB ]
A talented Night Elf player surrounds a running Death Knight with Huntresses while also
Entangling the Death Knight at the same time with a Keeper of the Grove. The Death Knight doesn't
stand a chance.
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Some Huntress Counters
All
Air units since Huntresses can't hit air. This isn't always easy to do of course but
certainly can be an option.
Humans
Archmage - Blizzard
Sorceress - Huntresses don't like Slow or Polymorph
Knights can defeat Huntresses with their heavy armor
Orcs
Tauren Chieftain - War Stomp
Farseer - Chain Lightning
Shaman - Purge
Night Elves
Archers - Archers usually are not the best choice but they can beat Huntresses if the Huntress
player is poor at using focused fire.
Huntresses - Make sure you have as many Huntresses as the enemy and research upgrades. You can also
combine Huntresses with the Priestess of the Moon's Trueshot Aura to give you the extra edge.
Dryads - Dryads are NOT a good counter on their own but they can be when combined with other
Huntresses to shift the power in your favor.
Undead
Lich - Frost Nova
Frost Wyrm
Necromancer - Cripple
Shadow Meld
The Archer, Huntress, Priestess of the Moon, and Warden are invisible to all other units at Night. The units are only invisible when
they are not moving/attacking.
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Lie in wait for enemies without attacking. (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break
their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled
during the day.
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Send owl companion to a nearby tree and provide vision. Can see invisible units.
Each Huntress only gets one Sentinel to use on a tree. So, once your Huntress uses her owl, she cannot get another one.
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100
100
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Ancient of War |
Hunter's Hall, Tree of Ages |
20 sec. |
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Unlimited |
None |
None |
N/A |
90 |
Tree |
Reveals Map and invisible units |
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Sentinel Information
Place Sentinels around your base. Place them around extra Gold Mines to watch for enemy expansion. Place them around the enemy
town so you can see what they are doing in their town. Many players don't know how to get rid of Sentinels so they just allow
them to remain.
Sentinel Counters
The easiest way to dispel the Sentinel is to have a peasant, peon, or ghoul damage the tree to which the Sentinel is anchored.
Or you can build a Demolisher, Mortar Team, Meat Wagon or Glaive Throwers and damage the tree that the Sentinel is anchored to.
You can also dispel a Sentinel. Or you can also use other spells such as Earthquake, Force of Nature, Flame Strike, Death and
Decay, or Rain of Fire. There are other possible spells.
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Gives the Huntress the ability to strike an additional unit with one attack by bouncing her glaive from one unit to the next.
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100
150
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Ancient of War |
Hunter's Hall, Tree of Eternity |
35 sec. |
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Increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
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125
75
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Hunter's Hall |
None |
60 sec. |
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Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
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175
175
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Hunter's Hall |
Tree of Ages |
75 sec. |
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Further increases the damage of Archers, Huntresses, Glaive Throwers, and Hippogryph Riders.
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225
275
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Hunter's Hall |
Tree of Eternity |
90 sec. |
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Increases the armor of Archers, Huntresses, and Hippogryph Riders.
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150
75
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Hunter's Hall |
None |
60 sec. |
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Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
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200
150
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Hunter's Hall |
Tree of Ages |
75 sec. |
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Further increases the armor of Archers, Huntresses, and Hippogryph Riders.
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250
225
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Hunter's Hall |
Tree of Eternity |
90 sec. |
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