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Overview | Heroes and Units | Unit Stats | Tech-tree | Ancient of Wonders | Building Stats | Basics | Advanced | Combos | Defeating Night Elves

Heroes: Demon Hunter | Keeper of the Grove | Priestess of the Moon | Warden
Units : Wisp | Archer | Huntress | Glaive Thrower | Dryad | Druid of the Claw
Mountain Giant | Hippogryph | Druid of the Talon | Faerie Dragon | Hippogryph Rider | Chimaera
Treant | Owl | Avatar of Vengeance | Spirit of Vengeance
Unit Index | Night Elf Index


Small, quick flying unit, effective against enemy casters. Though not actual Dragons, these mystical looking creatures police the Emerald Dream from magic. As such, they are immune to magic. Attacks land and air units.

Level: 3
Cost: 155 25 2
Unit Type: Normal
Attack Type: Pierce
Weapon Type: Missile
Armor Type: Light
Armor: 0 (6*)(+12)
Ground Attack: 15 avg (21 avg*)

*(#) = Stats when fully upgraded
Air Attack: 15 avg (21 avg*)
Cooldown: 1.75
Hit Points: 450
Health Regeneration: Night
Mana: 200
Mana Regeneration: 0.75
Range: 30
Day Sight: 160
Night Sight: 100 (160*)
Speed: Fast (350)
Build Time: 25
Trained At: Ancient of Wind
Requirements: Ancient of Wonders
Production Hot Key: F

The Faerie Dragon is an anti-spellcaster unit.

Don't build too many Faerie Dragons. Some players go overboard and build way more than they need and don't have enough troops. Sometimes four is about all you need. In smaller games you might only need 2-3. In very large games you might even want five or six. Just don't build too many. You can experiment until you can figure out what is the ideal amount.

Phase Shift (Autocast)
Causes this unit to shift out of existence whenever it takes damage. While out of existence, this creature cannot: attack, move, cast spells, be attacked, or have spells cast upon it.
Research Cost Researched At Requirements
None Always Available None
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
1.5 sec. 6.5 sec 25 N/A Personal Self Removed from game

Phase Shift Information
You cannot use Phase Shift when casting Mana Flare.

Phase Shift cannot dispel abilities such as Web or Ensnare.

This causes attackers to switch targets (like Taunt), and causes any projectiles en route to a Faerie Dragon to miss.

Mana Flare
Causes the Faerie Dragon to channel negative magical energies that damage nearby enemies when they cast spells. Also increases the Faerie Dragon's armor by 12.
Research Cost Researched At Requirements
None Always Available None
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
30 sec. 20 sec 50 N/A 75 Air, Ground, Enemy Damages Spellcasters

Mana Flare Information
Data:
Splash Damage Radius: 20
Unit Damage Per Point of Mana Used: 3
Hero Damage Per Point of Mana Used: 1
Max Damage Per Unit: 90
Max Damage Per Hero: 50
Make sure you use this ability in the right spot. Also make sure you have enough mana by not using Phase Shift.

This ability can only hit 1 target per 0.75 seconds.

Moving the Faerie Dragon will interrupt the Mana Flare ability (same as for the Dragonhawk Rider's Cloud ability)

Mana Flare splash does not damage units that lack a mana pool (don't have mana).

Mana Flare Counters
Run away or kill the Faerie Dragon. You can also run away any spellcasters and stop autocast spells.

Spell Immunity (Passive)
Renders this unit immune to spells.

Strength of the Wild
Increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
100 75 Hunter's Hall None 60 sec.

Improved Strength of the Wild
Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
175 175 Hunter's Hall Tree of Ages 75 sec.

Advanced Strength of the Wild
Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
250 275 Hunter's Hall Tree of Eternity 90 sec.

Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
150 50 Hunter's Hall None 60 sec.

Improved Reinforced Hides
Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
200 150 Hunter's Hall Tree of Ages 75 sec.

Advanced Reinforced Hides
Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost Researched At Requirements Upgrade Time
250 200 Hunter's Hall Tree of Eternity 90 sec.




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