|
Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
Heroes:
Naga Sea Witch |
Dark Ranger |
Pandaren Brewmaster |
Beastmaster |
Pit Lord |
Goblin Tinker |
Fire Lord |
Goblin Alchemist
Summonables:
Dark Minion |
Storm |
Earth |
Fire |
Bear |
Quilbeast |
Hawk |
Doom Guard |
Clockwerk Goblin
425
135
5
|
Hero |
Normal |
Hero |
2.22 |
Melee |
|
|
Strength |
3 |
1.5 |
1.5 |
Always |
.01 |
|
|
180 |
80 |
Average (270) |
55 |
1 |
N |
|
|
1 |
24-34 [29 avg] |
3 |
22 |
14 |
15 |
650 |
225 |
2 |
27-37 [32 avg] |
4 |
25 |
15 |
16 |
725 |
240 |
3 |
30-40 [35 avg] |
4 |
28 |
17 |
18 |
800 |
270 |
4 |
33-43 [38 avg] |
4 |
31 |
18 |
19 |
875 |
285 |
5 |
36-46 [41 avg] |
5 |
34 |
20 |
21 |
950 |
315 |
6 |
39-49 [44 avg] |
5 |
37 |
21 |
22 |
1025 |
330 |
7 |
42-52 [47 avg] |
6 |
40 |
23 |
24 |
1100 |
360 |
8 |
45-55 [50 avg] |
6 |
43 |
24 |
25 |
1175 |
375 |
9 |
48-58 [53 avg] |
7 |
46 |
26 |
27 |
1250 |
405 |
10 |
51-61 [56 avg] |
7 |
49 |
27 |
28 |
1325 |
420 |
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Hero Names: Mojo Dark-Ale, Sinjo Honeybrew, Kesha Wildbarley, Tatsa Sweetbarrow,
Mushi Ale-Hearth, Jinto Reedwine, Masha Storm-Stout, Polo Barrel-keg
A warrior Hero, exceptional at absorbing damage and melee combat.
The Brewmasters of Pandaria have emerged from the bamboo forests of their
ancestors to bring their unique fighting style (and robust ales) to the highest
bidder. Attacks land units.
The Pandaren Brewmaster is an excellent melee hero! He has several area effecting spells to take down groups of enemy troops and
his ultimate is certainly one of the funniest spells in the game. His basic combo is to cast Drunken Haze on the enemy to douse
them, and then set them on fire with Breath of Fire. He also has the Drunken Brawler Passive skill which gives him a chance to
avoid enemy attacks as well as a chance to deal bonus damage. His Ultimate splits him into three elemental pandas, each with
their own powers.
The Panda is a Strength hero, and because of that he doesn’t have a large amount of mana. Until 5th level he won’t have enough
mana to do two consecutive Drunken Haze/Breath of Fire combos! Unless the Panda has access to extra mana, through Archmage’s Brilliance Aura or
Obsidian Statue’s Spirit Touch for example, it’s probably best to pick either Drunken Haze or Breath of Fire and spend the
other points on Drunken Brawler.
The Panda is a versatile hero, because of this he benefits from a wide variety of items. Circlets of Nobility
are a great buy for Panda. The extra damage, extra mana, and extra attack speed given by Circlets of Nobility are all things
that Mr. Panda needs very much. Gloves of Haste are good as well because more attacks mean a greater chance to get a Critical Strike
with Drunken Brawler. Mana potions are an obvious choice also, especially if you have points in both of his area effect spells.
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Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and
take burn damage over time.
|
1 |
5 (5) sec. |
10 sec. |
70 |
50 |
15 |
Air, Ground, Building |
65 initial damage, 7 damage/sec. |
1 |
2 |
5 (5) sec. |
10 sec. |
70 |
50 |
15 |
Air, Ground, Building |
125 initial damage, 14 damage/sec. |
3 |
3 |
5 (5) sec. |
10 sec. |
70 |
50 |
15 |
Air, Ground, Building |
170 initial damage, 21 damage/sec. |
5 |
|
Breath of Fire Information
Breath of Fire damage is capped to 8 targets. This does not affect the amount of damage dealt by burning
damage from the Beath of Fire / Drunken Haze Combination.
Cast Drunken Haze on a powerful unit, then use Breath of Fire to ignite them.
Remember that the burn-over-time damage on Drunken Hazed enemies effectively doubles the damage of the spell.
Due to this and due to the two spells costing the same amount of mana, it is almost always advantageous to cast Drunken Haze on the
enemy and then using Breath of Fire.
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Drenches a target enemy unit in alcohol, causing its movement speed to be reduced, and have a chance to miss on
attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage
over time.
|
1 |
12 (5) sec. |
12 sec. |
70 |
55 |
20 |
Air, Ground, Enemy, Organic, Neutral |
15% movement speed, 45% miss chance |
1 |
2 |
12 (5) sec. |
12 sec. |
70 |
55 |
20 |
Air, Ground, Enemy, Organic, Neutral |
30% movement speed, 65% miss chance |
3 |
3 |
12 (5) sec. |
12 sec. |
70 |
55 |
20 |
Air, Ground, Enemy, Organic, Neutral |
50% movement speed, 80% miss chance |
5 |
|
Drunken Haze Information
Use Drunken Haze on powerful units then use Breath of Fire!
Drunken Haze combines well with other spells. Remember that there is a minimum speed which units move at so slow effects don’t stack
well with each other. However, accuracy debuffs do stack. If you cast Drunken Haze on a group of regular enemies that already is
under the effect of other debuffs such as Necromancer’s Cripple or Pit Lord’s Howl of Terror, their ability to deal damage will
be very low. Use these combos on groups of enemy units that are harassing the weakest parts of your army.
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Gives a percent chance to avoid attacks and a 10% chance to deal additional damage.
|
1 |
Always |
N/A |
None |
N/A |
Personal |
Self |
7% dodge, 2 times normal damage |
1 |
2 |
Always |
N/A |
None |
N/A |
Personal |
Self |
14% dodge, 3 times normal damage |
3 |
3 |
Always |
N/A |
None |
N/A |
Personal |
Self |
21% dodge, 4 times normal damage |
5 |
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Drunken Brawler Information
This ability is similar to a combination of the Night Elf Demon Hunter’s Evasion ability and the Orc Blade Master’s Critical Strike
ability. It is approximately two-thirds as effective as each of them. That’s like getting 33% extra skill for your points!
Drunken Brawler can allow for some very high damage attacks as the Pandaren Brewmaster gets equipment and levels.
Red numbers will float around the Pandaren Brewmaster indicating the additional amount of damage.
Drunken Brawler does not work on buildings.
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Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors. If any of them survive until the end
of their summoned timer, the Brewmaster is reborn.
|
N/A |
60 sec. |
180 sec. |
150 |
N/A |
N/A |
N/A |
Transforms into Storm, Earth, and Fire |
6 |
|
Storm, Earth, and Fire Information
This splits the Pandaren into three separate units with their own special abilities: Storm,
Earth, and Fire.
Fire and Earth are both good melee units; send them into battle right away. Many players choose to cast one or two
spells with Storm and then send him to a safe area for the spell’s duration. This way you do not have to
worry about the survival of your Pandas and can focus on other aspects of the battle.
Note: When using this ultimate, the Pandaren Brewmaster's inventory isn't available and bonuses from items he carries
are temporary disabled.
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