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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings


Heroes: Naga Sea Witch | Dark Ranger | Pandaren Brewmaster | Beastmaster | Pit Lord | Goblin Tinker | Fire Lord | Goblin Alchemist
Summonables: Dark Minion | Storm | Earth | Fire | Bear | Quilbeast | Hawk | Doom Guard | Clockwerk Goblin


In this unconventional pairing, a fanatical Goblin master rides on the back of his Ogre slave. Despite undergoing a series of chemical "treatments" to enforce compliance, the Ogre sometimes shows signs of independence and even outright defiance. However, these outbursts are swiftly quelled by the Goblin master, who can be like his concoctions -- harsh and volatile. Though personal differences may at times distract this duo, when it comes to biological warfare and raw, brute strength, the Goblin Alchemist and his Ogre slave are truly at the top of their game!

[ Sound Effect 1 ] [ Sound Effect 2 ]

Cost: 425 135 5
Attack Type: Hero
Weapon Type: Normal
Armor Type: Hero
Cooldown: 2.5
Range: Melee
Primary Attribute: Strength
Strength Bonus per Level: 3.3
Agility Bonus per Level: 1
Intelligence Bonus per Level: 2
Health Regeneration: Always
Mana Regeneration: .01
Day Sight: 180
Night Sight: 80
Speed: Average (270)
Build Time: 55
Transport Space
Usage:
1
Production Hot Key: X

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 28-55 [41.5 avg] 1 25 10 18 725 270
2 31-58 [44.5 avg] 1 28 11 20 800 300
3 34-61 [47.5 avg] 1 31 12 22 875 330
4 37-64 [50.5 avg] 1 34 13 24 950 360
5 41-68 [54.5 avg] 2 38 14 26 1050 390
6 44-71 [57.5 avg] 3 41 15 28 1125 420
7 47-74 [60.5 avg] 3 44 16 30 1200 450
8 51-78 [64.5 avg] 3 48 17 32 1300 480
9 54-81 [67.5 avg] 3 51 18 34 1375 510
10 57-84 [70.5 avg] 4 54 19 36 1450 540

Hero Names: Razzil Naypolm, Niffy Gurglebeaker, Ezzel Darkbrewer, Lapis Concocter, Savvy Foulmixer, Fictious Warpotion

New Hero added August, 2004. Try him out!

Attacks land and air units thanks to its special second attack type.

Healing Spray
Sprays waves of healing mist that heals units in a target area.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 N/A N/A 75 80 25 Air, Ground, Organic 3 waves at 40 HP healed each 1
2 N/A N/A 75 80 25 Air, Ground, Organic 4 waves at 55 HP healed each 3
3 N/A N/A 75 80 25 Air, Ground, Organic 5 waves at 70 HP healed each 5

Healing Spray Information
Healing Spray heals enemies too so be careful not to help them.
Chemical Rage
The Alchemist causes his Ogre to enter a chemically induced rage, increasing movement rate by 50% and increasing attack rate.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 15 sec. 30 sec. 25 N/A N/A Self 25% attack rate increase 1
2 15 sec. 30 sec. 25 N/A N/A Self 75% attack rate increase 3
3 15 sec. 30 sec. 25 N/A N/A Self 125% attack rate increase 5

Chemical Rage Information
You might find this useful for escaping as well as attacking.
Acid Bomb
Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units. Decreases armor; deals slightly less damage over time to nearby targets.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 15 sec. 12 sec. 75 70 20 Ground, Enemy, Neutral, Organic 5 max damage per second, armor -3 1
2 15 sec. 12 sec. 75 70 20 Ground, Enemy, Neutral, Organic 10 max damage per second, armor -4 3
3 15 sec. 12 sec. 75 70 20 Ground, Enemy, Neutral, Organic 15 max damage per second, armor -5 5

Acid Bomb Information
Acid bomb is very effective against clustered ranged units when combined with fast melee attackers like ghouls.

This is especially useful against targets that are running away.

Transmute (Ultimate)
Kills a target unit instantly, transforming it into gold which is added to your available gold! Transmute cannot be used on Heroes, or creeps above level 5.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
N/A Instant 45 sec. 150 65 Unit Air, Ground, Enemy, Neutral, Non Hero Kills Unit, Gains Gold Depending on Unit 6

Transmute Information
You receive more money for killing more expensive (unit cost) units!



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