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Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
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Summoned Doom Guards have 1600 hit points.
|
8 |
6 |
Chaos |
Msplash |
Heavy |
3 |
41-48 [44.5 avg ] |
41-48 [44.5 avg ] |
|
1.8 |
5 |
15 |
22.5 |
1350/1600 |
Always |
500 |
1.25 |
60 |
140 |
80 |
Average (270) |
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Removes all buffs from units in a target area. Deals 200 damage to summoned units.
|
Instant |
None |
75 |
50 |
20 |
Air, Ground, Ward |
Removes Spells, 200 damage to summoned units |
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Slams the ground, dealing 25 damage to nearby enemy land units and stunning them for 3 seconds.
|
N/A |
6 sec. |
90 |
N/A |
25 |
Ground |
25 damage, 3 (2) sec. stun |
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Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of
a target enemy unit.
|
60 (10) sec. |
10 sec. |
175 |
60 |
Unit |
Air, Ground, Enemy, Organic, Neutral |
75% reduced movement speed, 50% reduced attack speed, 50% damage reduction |
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Calls down waves of fire that damage units in an area. Each wave deals 25 damage. Lasts for 6 waves.
This spell is affected by Spell Channeling.
|
N/A |
12 sec. |
125 |
80 |
20 |
N/A |
6 waves of 25 damage, 50% damage reduction vs buildings |
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