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Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
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Explosive Team of Goblin Sappers. Particularly effective against buildings. Goblin Sappers cannot be loaded into
Goblin Zeppelins or Transports.
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4 |
N/A |
N/A |
Heavy |
2 |
None |
None |
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N/A |
100 |
None |
None |
N/A |
N/A |
140 |
80 |
Average (270) |
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Deals 750 damage to buildings, 250 damage to all units, 185 damage to Heroes. These values are reduced by armor values such
as '5 armor', but do not interact with armor types such as Medium armor.
Effective against buildings and trees. Using this ability destroys the Goblin Sappers.
Full damage radius: 10. Half Damage Radius: 25.
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None
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Always Available |
None |
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Instant |
N/A |
None |
Melee |
10/25 |
Ground, Buildings, Trees |
Blows up Sapper |
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The mechanical Goblin Zeppelin is the only flying transport vehicle in Warcraft III. It is necessary for those commanders who need
to move their armies across otherwise impassable oceans and mountains. Goblin Sappers cannot be loaded into
Goblin Zeppelins.
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1 |
N/A |
N/A |
Light |
0 |
N/A |
N/A |
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N/A |
575 |
None |
None |
N/A |
N/A |
140 |
80 |
Average (270) |
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Information
Goblin Zeppelins can carry up to 8 units. Siege Units count as 2 units so a Goblin Zeppelin can only carry 4 Siege Units.
Units inside a Goblin Zeppelin will survive when it dies, but will be "dizzy" for a duration of time which causes
them to have slowed attack and movement speed. Units killed will "spill out" over a wide area. This means that surrounding
a webbed transport and killing it will generally not kill the passengers. If a Goblin Zeppelin is killed above water
or an area where units cannot easily unload, the Goblin Zeppelin will die with everyone inside.
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Medium melee unit made of iron. Excellent at harvesting large amounts of lumber (200 per trip).
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6 |
Normal |
Normal |
Heavy |
3 |
47.5 |
None |
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1.4 |
600 |
None |
None |
N/A |
Melee |
140 |
80 |
Average (240) |
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