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Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
Heroes:
Naga Sea Witch |
Dark Ranger |
Pandaren Brewmaster |
Beastmaster |
Pit Lord |
Goblin Tinker |
Fire Lord |
Goblin Alchemist
Summonables:
Dark Minion |
Storm |
Earth |
Fire |
Bear |
Quilbeast |
Hawk |
Doom Guard |
Clockwerk Goblin
425
135
5
|
Hero |
Normal |
Hero |
2 |
Melee |
|
|
Intelligence |
2.4 |
1 |
2.6 |
Always |
.01 |
|
|
180 |
80 |
Average (270) |
55 |
1 |
Z |
|
|
1 |
22-28 [25 avg] |
5 |
20 |
15 |
20 |
600 |
300 |
2 |
24-30 [27 avg] |
5 |
22 |
16 |
22 |
650 |
330 |
3 |
27-33 [30 avg] |
5 |
24 |
17 |
25 |
700 |
375 |
4 |
29-35 [32 avg] |
5 |
27 |
18 |
27 |
775 |
405 |
5 |
32-38 [35 avg] |
6 |
29 |
19 |
30 |
825 |
450 |
6 |
35-41 [38 avg] |
6 |
32 |
20 |
33 |
900 |
495 |
7 |
37-43 [40 avg] |
6 |
34 |
21 |
35 |
950 |
525 |
8 |
40-46 [43 avg] |
7 |
36 |
22 |
38 |
1000 |
570 |
9 |
42-48 [45 avg] |
7 |
39 |
23 |
40 |
1075 |
600 |
10 |
45-51 [48 avg] |
7 |
41 |
24 |
43 |
1125 |
645 |
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Hero Names:
Gazz Stripbolt, Riket Contraption, Mekka Gobb, Tek Piecetinker, Plug Rattletrap, Ratso Steamwheedle
Not much is known about the Goblin Tinker except that he is a tricky guy!
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Creates a factory which automatically constructs Clockwerk Goblins. Clockwerk Goblins explode upon death, causing damage to nearby enemy units.
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1 |
45 sec. |
35 sec. |
125 |
50 |
N/A |
N/A |
30 damage |
1 |
2 |
45 sec. |
35 sec. |
125 |
50 |
N/A |
N/A |
60 damage |
3 |
3 |
45 sec. |
35 sec. |
125 |
50 |
N/A |
N/A |
80 damage |
5 |
|
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[ Click to Enlarge - 254 KB ]
Watch out for Clockwerk Goblins!
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Pocket Factory Information
This is the best creeping ability of Goblin Tinker.
Pay attention factory hit points and exit point
When you summon a factory among creeps, the first goblin is finished a few seconds
later. When you are facing really strong creeps (some orange and red camps), factory could be destroyed before goblins
appears. To solve this, problem, attack at night or divert enemy's attention to
the Goblin Tinker or other units. Remember, that factory is not fighting
unit), so it's a secondary target and will be only autoattacked if there are
not other harmfull threats nearby.
Factory placement: Clockwerk Goblins leave the factory by the
door. It might be useful to focus Goblins on one monster
and force other creeps to make long walks round the building to reach those
small and inocent-like Goblins.
The Engineering upgrade is a great help for Pocket Factory. Clockwerk Goblins
are created much faster and allows Goblin Tinker to beat orange
and red creep camps alone, only using pocket factories.
The Pocket Factory could be used to block paths. A clever Goblin Tinker could use that to
circle or protect units.
Another important thing about the Pocket Factory is that goblins don't give
experience at all (and the building itself gives very little).
At high levels, damage done by Clockwerk Goblins is great. Especially, the kaboom ability
deals full damage to buildings (80 hp every goblin)
and they are created every 2 seconds. A Goblin Tinker in robo-goblin form using
Pocket Factories destroys enemy buildings really fast.
Another good tactical use of Pocket Factory is to disrupt ranged enemy
lines. Summon a factory among enemy units, and low life
Archers, Headhunters, Mortar Team, Shaman will be ripped off. Remember,
Goblins blow up on death so no matter if they are killed instantly when appear, nearby foes receive damage.
Factory will not be attacked (it's not a primary target) and Goblins will do more and more damage.
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Bombards an area with rockets, stunning enemy land units for 1 second and damaging nearby enemy units.
|
1 |
1 sec. |
6 sec. |
70 |
80 |
23 |
Ground, Enemy, Neutral, Building |
30 damage |
1 |
2 |
1 sec. |
6 sec. |
70 |
80 |
26 |
Ground, Enemy, Neutral, Building |
65 damage |
3 |
3 |
1 sec. |
6 sec. |
70 |
80 |
29 |
Ground, Enemy, Neutral, Building |
100 damage |
5 |
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[ Click to Enlarge - 259 KB ]
Rockets in-flight
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Cluster Rockets Information
Another nasty invention of the Goblin Tinker.
Bombards an area with rockets, stunning enemy land units for 1 second and
damaging nearby enemy units.
Rockets have a big area of effect, bigger than Blizzard or Flame Strike. That
area further increases with the Engineering upgrade.
Damage is low, especially at first level (35 hp really seem a joke) but there
isn't any limit to the number of units affected. At level 3, 100 damage is more respectable and with it's low
cooldown and cost, can be repeatly used.
The one second stun is a bit more interesting. How many times have thrown a
hammer directly to Chimera's head because
the Priestess of the Moon is channeling Starfall just below? Cluster rockets will
stun everybody in a big area.
Rockets can be used also to break focuses. Launch them and then move your
units when enemy is stunned. This permits the Goblin Tinker to redeploy his troops.
Rockets do full damage to buildings. Some players tend to put burrows or
farms together. A combination of cluster rockets, Clockwerk Goblins and demolish can wreck an enemy base really fast.
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Improves other Tinker abilities with each level learned:
Cluster Rockets - Larger Area.
Pocket Factory - Builds Clockwerk Goblins more quickly.
Robo-Goblin - Increases armor and Strength; enhances Demolish.
Also gives bonus damage and increases the Tinker's movement speed.
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1 |
Always |
N/A |
None |
N/A |
Personal |
Self |
+2 damage, +10% movement |
1 |
2 |
Always |
N/A |
None |
N/A |
Personal |
Self |
+4 damage, +20% movement |
3 |
3 |
Always |
N/A |
None |
N/A |
Personal |
Self |
+6 damage, +30% movement |
5 |
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Engineering Upgrade Information
This passive ability improves other Goblin Tinker abilities.
Cluster Rockets - Larger Area.
Pocket Factory - Builds Clockwerk Goblins more quickly.
Robo-Goblin - Increases armor and Strength; enhances Demolish.
Also gives bonus damage and increases the Goblin Tinker's movement speed.
Speed increase is probably the most important bonus of Engineering. The Goblin Tinker
is small and rarely get struck by other units
or buildings. Wearing boots of speed and using engineering speed boost, makes him
a very fast and agile hero, capable of chasing
damaged enemies and retreating when needed.
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Transforms the Tinker into a Robo-Goblin, a powerful armored form that has the following traits:
-Bonus Strength and armor.
-Use of the Demolish ability, which grants bonus damage against buildings.
-The Tinker becomes mechanical, rendering him immune to stun, most offensive spells, and several beneficial spells.
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N/A |
Unlimited |
1 sec. |
25 |
N/A |
Personal |
Self |
Transforms into Robo-Goblin |
6 |
|
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Causes attacks to do up to three and a half times damage to buildings.
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Robo-Goblin Information
Transform into the Robo-Goblin when necessary. Likely times to do this is when you wish to avoid spell damage or wish to destroy
buildings.
While the Tinker is in Robo-Goblin form you can repair him! Grab a bunch of workers and repair him during combat!
Transforms the Tinker into a Robo-Goblin, a powerful armored form that has
the following traits:
- Bonus Strength and armor.
- Use of the Demolish ability, which grants bonus damage against buildings.
- The Tinker becomes mechanical, rendering him immune to stun, most offensive
spells, and several beneficial spells.
A robo-goblin is really a hard enemy. It's inmune to most hero killing
effects (Storm Bolt, Banish, Hex, Sleep, Frost Nova, Death Coil, Mana
Burn...) and with his high speed, high hit points and high armor is very
difficult to kill.
Being immune to stun, one of his specialities is storming expansions solo.
Towers and other buildings are destroyed fast and when enemy tries to come
back, he can simply run or use Staff of Teleportation (which is almost
impossible to interrupt the Goblin Tinker) to return home
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[ Click to Enlarge - 281 KB ]
Watch out!
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