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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Voodoo Lounge |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Orcs
Heroes:
Blademaster |
Far Seer |
Tauren Chieftain |
Shadow Hunter
Units :
Peon |
Grunt |
Troll Headhunter |
Troll Berserker |
Demolisher |
Shaman
Witch Doctor |
Spirit Walker |
Raider |
Kodo Beast |
Wind Rider |
Troll Batrider
Tauren |
Spirit Wolf |
Dire Wolf |
Shadow Wolf |
Serpent Ward
Unit Index |
Orc Index
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Grunts are the first and last line of the Horde's defense. These powerful fighters arm themselves with mighty
battle-axes and display all of the savagery and cunning of their race. In past generations, Grunts were
characterized by their depravity and brutality. But now, under the visionary leadership of Thrall, the
Grunts more closely resemble their savage, yet noble ancestors.
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3 |
200
3
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Normal |
Normal |
Normal |
Heavy |
1 (7*) |
19.5 avg (30 avg*) |
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*(#) = Stats when fully upgraded
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None |
1.6 |
700 (800*) |
Always |
None |
N/A |
Melee |
140 |
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80 |
Average (270) |
30 |
Barracks |
None |
1 |
G |
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With their Berserker Strength upgrade and Pillage ability Grunts can continue to be a useful unit throughout the game. Grunts have more
hit points than Raiders. You may wish to switch to Taurens once available which are much more powerful, but also are more expensive
and require more food.
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Each attack that does damage to a building also gains resources.
This is a passive ability. Pillage returns 50% of the cost of the building if you destroy it at
full health.
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75
25
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Great Hall/Stronghold/Fortress |
None |
60 sec. |
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Improves the fighting capabilities of Grunts with a 100 hit point increase, and 3 bonus attack damage.
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50
150
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Barracks |
Stronghold |
40 sec. |
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Increases the melee attack damage of Grunts, Raiders, and Tauren.
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100
75
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War Mill |
None |
60 sec. |
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Further increases the melee attack damage of Grunts, Raiders, and Tauren.
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150
175
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War Mill |
Stronghold |
75 sec. |
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Further increases the melee attack damage of Grunts, Raiders, and Tauren.
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200
275
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War Mill |
Fortress |
90 sec. |
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Increases the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters,
Troll Berserkers, Wind Riders, and Demolishers.
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150
75
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War Mill |
None |
60 sec. |
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Further increases
the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters,
Troll Berserkers, Wind Riders, and Demolishers.
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225
225
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War Mill |
Stronghold |
75 sec. |
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Further increases
the armor of Grunts, Raiders, Troll Batriders, Tauren, Troll Headhunters,
Troll Berserkers, Wind Riders, and Demolishers.
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300
375
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War Mill |
Fortress |
90 sec. |
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