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Consumed Hero Items |
Permanent Hero Items |
Artifact Hero Items
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Increases nearby ranged units damage by 10%.
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Blocks a negative spell that an enemy casts on the Hero once every 40 seconds.
Will not block physical skills such as Ensnare.
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6 |
N/A |
Unit |
Self |
Cooldown: 40 sec |
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Grants the Hero and friendly nearby units increased attack rate and movement speed. Does not stack with
Endurance Aura.
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Increases the Strength of the Hero by 6 when worn.
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Increases the Agility of the Hero by 6 when worn.
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Increases the movement speed of the Hero when worn. Boots of Speed do not stack. Two boots of
speed will make a Hero just as fast as one.
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3 |
N/A |
Unit |
Self |
60 increase |
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Increases the Strength, Agility, and Intelligence of the Hero by 2 when worn.
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Increases the attack damage of the Hero by 6 when worn.
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Increases the attack damage of the Hero by 9 when worn.
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Increases the attack damage of the Hero by 12 when worn.
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Engulfs the Hero in fire which deals 10 damage per second to nearby enemy units.
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Provides the Hero with invisibility at night when worn. An invisible Hero is untargetable by the enemy unless detected. If the Hero moves, attacks, uses an ability, or casts a spell, the invisibility effect is lost.
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Reveals a targeted area. Invisible units are also revealed by the Crystal Ball's effect.
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5 |
N/A |
90 |
N/A |
Duration 8 seconds. Cooldown: 60 sec. |
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Increases the Strength of the Hero by 3 when worn.
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Increases the attack speed of the Hero by 15% when worn.
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Increases the Strength and Agility of the Hero by 4 when worn.
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Increases the Agility and Intelligence of the Hero by 4 when worn.
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Allows the Hero to teleport a short distance.
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6 |
N/A |
Personal |
Self |
Cooldown: 30 sec. |
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Grants the Hero and friendly nearby units 1 bonus mana regeneration per second.
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Grants the Hero and friendly nearby units increased life regeneration and movement speed.
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5 |
N/A |
90 |
Air, Ground, Friend, Self |
Unholy Aura, See Below |
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Grants the Hero and friendly nearby units 1 bonus armor.
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Increases the Intelligence of the Hero by 3 when worn.
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Increases the Strength and Intelligence of the Hero by 4 when worn.
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Adds 5 bonus damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking
air and reduce the armor (by 5) of enemy units for 5 seconds. Cannot be dispelled.
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3 |
N/A |
Unit |
Air, Ground, Ward |
Duration: 5 sec., Buyable at
Tomb of Relics |
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Adds 5 bonus damage to the attack of a Hero when carried. The Hero's attack also becomes
ranged and will create a Dark Minion when it is the killing blow on a target enemy unit. The Dark Minion lasts
80 seconds.
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6 |
N/A |
Unit |
Air, Ground, Ward |
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Adds 5 bonus fire damage to the attack of a Hero when carried. Deals spell damage. The Hero's attacks
also become ranged when attacking air and do splash damage (14 radius) to nearby enemy units.
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Adds 5 points of damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking
air, and have a chance to dispel magic and slow the movement speed of an enemy for 3 seconds. Deals 150 bonus damage to
summoned units. Orb of Lightning procs 35% of the time on Summoned and normal units.
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Adds 5 bonus damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and
poison enemy units for 6 seconds at 9 damage/sec.
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Increases the mana capacity of the Hero by 150 when worn.
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Increases the mana capacity of the Hero by 250 when worn.
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Increases the hit points of the Hero by 300 when worn.
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Increases the hit points of the Hero by 150 when worn.
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Increases the armor of the Hero by 2 when worn.
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Increases the armor of the Hero by 3 when worn.
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Increases the armor of the Hero by 4 when worn.
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Increases the Hero's rate of hit point regeneration when worn.
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Increases the Intelligence of the Hero by 6 when worn.
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Reduces magical damage dealt to the Hero by 33%.
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Grants the Hero and friendly nearby units a vampiric aura which steals 15% of the damage they deal and converts it into life.
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4 |
N/A |
90 |
Air, Ground, Friend, Self, Organic |
Vampiric Aura, See Below |
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Increases the Agility of the Hero by 3 when worn.
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Increases the Hero's rate of mana regeneration when worn.
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4 |
N/A |
Unit |
Self |
50% Mana Regeneration Bonus |
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Dispels all magical effects in a target area. Deals 200 damage to summoned units.
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2 |
50 |
20 |
Air, Ground, Ward, Tree |
Cool: 7.5 sec. |
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Teleports a target friendly unit to its highest level town hall. This item won't affect allied
units (due to abuse reasons).
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Teleports a target unit to your highest level town hall, stunning the unit and regenerating 15 hit points per second.
Lasts until the unit is fully healed.
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0 |
70 |
Unit |
Air, Ground, Friend |
Cooldown: 45 sec., Buyable at
Arcane Vault |
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Stops a target enemy unit from casting spells.
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6 |
70 |
Unit |
Air, Ground, Enemy, Organic, Neutral |
Duration 45 (10) sec | Cool: 30 sec. |
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Teleports the Hero to the targeted allied land unit or structure.
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2 |
N/A |
Self |
Self |
Cool: 90 sec. |
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Causes attacks against the wearer to miss 15% of the time. Does not stack with Evasion, or Drunken Brawler.
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Increases the attack damage of nearby friendly units by 10% when worn.
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Aura Items
Items that give Auras will not stack with the Auras from Heroes. For example, if you have Alleria's Flute of Accuracy it will not
stack with a Priestess of the Moon's Trueshot Aura. But these items can still be useful when those Heroes are not around or when
you want to cover a larger battle area.
Warsong Battle Drums
This item's Command aura stacks with Kodo Beast's War Drums Aura.
Orbs
All Orbs affect magic-immune units.
A ranged Hero will get a new missile that corresponds to the type of Orb he/she is using.
It looks very cool to see the Lich throwing fireballs or the Priestess of the Moon using Lightning Balls.
The same is the case with the Mask of Death (= Orb).
Fire Orbs
The splash damage bonus does stack with multiple Orbs of Fire.
Hero Items Index
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