Diablo II: Lord of Destruction
News
Basics
Character Classes
Skills
Items
Monsters
Towns
Quests
Shrines
Maps
F.A.Q.
Files
Battle.net
Monster Basics | Monster Bonuses | Super Unique Monsters | Bosses | Monster Index
Act I Bestiary | Act II Bestiary | Act III Bestiary | Act IV Bestiary | Act V Bestiary

Baal's Minion | Baboon Demon | Bat Demon | Blood Hawk | Blood Lord | Blunderbore
Bone Fetish | Claw Viper | Corrupt Rogue Archer
Corrupt Rogue Spearwoman | Council Member | Death Mauler | Demon Imp | Fallen
Fallen Shaman | Fetish | Fetish Shaman | Finger Mage | Giant Spider
Goatman | Greater Mummy | Leaper | Megademon | Mummy
Reanimated Horde | Regurgitator | Sabre Cat | Sand Maggot | Sand Maggot Egg
Sand Maggot Young | Sand Raider | Scarab Demon | Skeleton | Skeleton Archer
Skeleton Mage | Slinger | Spike Fiend | Stygian Fury | Succubus | Tainted
Thorned Hulk | Undead Horror | Vampire | Vile Child | Vile Mother
Vulture Demon | Willowisp | Wraith | Zakarum Priest | Zakarum Zealot

Act III Bestiary

Zakarum Zealot Zakarum Zealot (Animal) (Guest Monster)
Zealot

In ages past, the Archangel Yaerius visited a young ascetic named Akarat and revealed to him the tenets of what was to become the religion of Zakarum. These teachings stressed the necessity of resisting all things evil, and embracing, with total devotion, the Light. The angel appointed Akarat to be the prophet of these new teachings, and bade him take the word to the people of all lands. This new religion spoke directly to the common man, and the people of Kurast embraced it. They sent disciples throughout Kehjistan to spread the word. Popular religious leaders soon sprung up, endorsed by the new church, and within half a century Zakarum was the dominant order of faith and binding political force in the East. As the religion of Zakarum took hold in the East, they encountered many enclaves of demonic followers. Some of these were fully corrupted, and easily identified, but many were under subtle demonic influence, and appeared to be noble and good. The Hand of Zakarum was an order of warriors consecrated by the church, and given powers of Light. These Paladins led the armies of Kehjistan against the forces of darkness, pursuing them tirelessly and leaving no territory unexamined. It was often a difficult task to sort out the wicked from the loyal, but they were relentless in their quest.

The forces of Chaos actively resisted this holy scourge, often by claiming that the Paladins themselves were corrupt agents of evil. There were times when Hell managed to trick these holy warriors into killing an innocent, in the hope that it would spread doubt within the church. Occasionally, the zeal of a Paladin would cross the line into fanaticism, thus opening him up to evil influences. The demonic host took every chance to plant the seeds of chaos, and the forces of Light fought endlessly to weed out every hint of corruption.

It is this zeal that drives the Zakarum to battle any they deem to be corrupted. The Zealots are directed by their Priests and will bring their righteous wrath down upon any who they believe to be tainted by the touch of the Three.

Tips and Other Additional Information
Zealots are very fast and may try to lure you into other monsters by running away.



  Level Experience Hit Points
Name
Zealot
Night Hell
53 82
Night Hell
6364 37694
Night Hell
1326-1657 5253-8755


  Melee Attack 1 Attack Rating 1 Melee Attack 2 Attack Rating 2
Name
Zealot
Night Hell
26-44 55-93
Night Hell
1044 3294
Night Hell
26-46 55-97
Night Hell
1200 3788

  Defense % to Block Damage Resist Magic Resist
Name
Zealot
Night Hell
585 1278
Night/Hell
24
Night Hell
0 15
Night Hell
0 0

  Fire Resist Cold Resist Lightning Resist Poison Resist
Name
Zealot
Night Hell
0 20
Night Hell
0 50
Night Hell
0 100
Night Hell
0 0

  Drain Effectiveness Immunities Chill Effectiveness
Name
Zealot
Night Hell
100 100
Night Hell
- Lightning
Night Hell
40 33




Online Privacy Policy
Battle.net Terms of Use Agreement
©2019 Blizzard Entertainment. All rights reserved.

Exit

Previous