Fallen Shaman (Demon) (Guest Monster)
Carver Shaman, Devilkin
Shaman, Dark Shaman, Warped Shaman
Only the bravest and smartest of the Fallen attain the coveted
training required to rise to the position of Shaman. Their mastery
of fire is evident in the balls of flame that they cast to incinerate
their enemies. Their magical abilities also allow them to raise
their Fallen brethren from the dead, making the Shaman especially
dangerous when traveling with large groups of Fallen.
Tips and Other Additional Information
Fallen Shamans will raise Fallen.
Target and kill any Fallen Shaman you see before attacking their
companions. Fallen Shamans shoot Firebolts, which can be avoided
with some care.
Carver Shamans shoot Glacial Spikes and have a chance to deal Cold
damage.
Devilkin Shamans shoot Fireballs have a chance do deal Lightning
damage.
Dark Shamans shoot Fireballs have a chance to deal Fire damage.