|
Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
4 |
3 |
Normal |
Normal |
Heavy |
2 |
18-21 [19.5 avg ] |
None |
|
1.35 |
550 |
Always |
None |
N/A |
Melee |
140 |
80 |
Fast (320) |
|
|
6 |
5 |
Normal |
Normal |
Heavy |
3 |
29-33 [31 avg ] |
None |
|
1.35 |
950 |
Always |
None |
N/A |
Melee |
140 |
80 |
Fast (320) |
|
|
|
|
Gives a chance that an attack will do 25 bonus damage and stun
his opponent for 2 seconds.
|
N/A |
N/A |
None |
N/A |
Unit |
Ground |
15% chance, damage +25, 2 second stun |
|
|
|
9 |
8 |
Chaos |
Normal |
Heavy |
5 |
61-68 [64.5 avg ] |
None |
|
1.35 |
1500 |
Always |
600 |
1.5 |
Melee |
140 |
80 |
Fast (320) |
|
|
|
|
Slams the ground, dealing 25 damage to nearby enemy land units and stunning them for 3 seconds.
|
N/A |
6 sec. |
90 |
N/A |
25 |
Ground |
25 damage, 3 (2) sec. stun |
|
|
|
|
|
Gives a chance that an attack will do 25 bonus damage and stun
his opponent for 2 seconds.
|
N/A |
N/A |
None |
N/A |
Unit |
Ground |
15% chance, damage +25, 2 second stun |
|
|
|
|
|
When killed, this unit will come back to life. Reincarnation has a 240 second Cooldown.
|
7 sec. |
240 sec. |
90 |
None |
N/A |
Self |
Unit comes back to life |
|
|
|
7 |
6 |
Chaos |
Normal |
Heavy |
3 |
39-44 [41.5 avg ] |
None |
|
1.35 |
950 |
Always |
500 |
1.25 |
Melee |
140 |
80 |
Fast (320) |
|
|
|
|
Gives friendly nearby units a 25% bonus to damage.
|
45 sec. |
None |
100 |
N/A |
50 |
Air, Ground, Friend, Self |
Damage +25% |
|
|
|
|
|
Heals a target friendly unit for 400 hit points over 12 seconds.
|
12 sec. |
5 sec. |
125 |
40 |
Unit |
Air, Ground, Friend, Self, Organic, Non Ancient, Neutral |
Heals 400 HP over 12 sec. |
|
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