|
Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
3 |
2 |
Normal |
Normal |
Heavy |
0 |
12-13 [12.5 avg ] |
None |
|
1.5 |
350 |
Always |
None |
N/A |
Melee |
120 |
80 |
Slow (200) |
|
|
|
Gives a 20% chance that an attack will deal 40 damage to nearby units.
|
5 |
2 |
Normal |
Normal |
Heavy |
0 |
20-23 [21.5 avg ] |
None |
|
1.5 |
750 |
Always |
None |
N/A |
Melee |
120 |
80 |
Slow (200) |
|
|
|
Gives a 20% chance that an attack will deal 40 damage to nearby units.
|
|
|
Causes a target enemy unit to be bound to the ground so that it cannot move for 10 seconds.
Air units that are ensnared can be attacked as though they were land units.
|
10 (5) sec. |
10 sec. |
None |
40 |
Unit |
Air, Ground, Enemy, Non-Hero, Neutral |
Target caught by net |
|
|
|
8 |
6 |
Chaos |
Normal |
Heavy |
0 |
43-49 [46 avg ] |
None |
|
1.35 |
1000 |
Always |
400 |
1 |
Melee |
120 |
80 |
Slow (200) |
|
|
|
Gives a 20% chance that an attack will deal 40 damage to nearby units.
|
|
|
Slams the ground, dealing 25 damage to nearby enemy land units and stunning them for 3 seconds.
|
N/A |
6 sec. |
90 |
N/A |
25 |
Ground |
25 damage, 3 (2) sec. stun |
|
|
|
|
|
A magical boulder is thrown at an enemy unit, causing 100 points of damage and stunning the target
for 2 seconds.
|
2 sec. |
8 sec. |
75 |
80 |
Unit |
Air, Ground, Enemy, Neutral, Building |
100 damage and 2 second stun |
|
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