|
Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
1 |
1 |
Normal |
Normal |
Heavy |
0 |
10-11 [10.5 avg ] |
None |
|
1.35 |
240 |
Always |
None |
N/A |
Melee |
140 |
80 |
Average (270) |
|
|
5 |
4 |
Normal |
Normal |
Heavy |
1 |
24-27 [25.5 avg ] |
None |
|
1.35 |
600 |
Always |
400 |
1 |
Melee |
140 |
80 |
Average (270) |
|
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Sends a bolt of negative energy that burns 100 points of a target enemy unit's mana. The mana combusts, dealing
damage equal to the amount of mana burned.
|
N/A |
5 sec. |
75 |
25 |
Unit |
Air, Ground, Enemy, Neutral |
Burns up to 100 mana/hp |
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Raises 2 Skeleton Warriors from a corpse.
|
40 sec |
5 sec. |
75 |
60 |
N/A |
Dead |
Raises 2 Skeletons |
|
|
|
9 |
6 |
Chaos |
Normal |
Heavy |
4 |
49-55 [52 avg ] |
None |
|
1.35 |
1100 |
Always |
500 |
1.25 |
Melee |
140 |
80 |
Fast (320) |
|
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Increases a target friendly unit's attack rate by 40% and movement speed by 25% for 40
seconds.
|
40 sec. |
8 sec. |
75 |
60 |
Unit |
Air, Ground, Friend, Organic, Self, Neutral |
Attack Rate +40%, Movement Speed +25% |
|
|
|
|
|
Increases nearby friendly units' movement speed by 10% and life regeneration rate by 50%.
|
Unlimited |
N/A |
None |
N/A |
90 |
Air, Ground, Friend, Self |
+50% regeneration rate, +10% faster movement |
|
|
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|
Raises 6 dead units in an area for 120 seconds.
|
120 sec. |
240 sec. |
250 |
40 |
90 |
Ground, Dead |
Raises Dead Units |
|
|
|
1 |
1 |
Pierce |
Missile |
Heavy |
0 |
7-10 [8.5 avg ] |
7-10 [8.5 avg ] |
|
1.8 |
240 |
Always |
200 |
0.5 |
60 |
140 |
80 |
Average (270) |
|
|
|
|
Removes all buffs from a target unit, and slows its movement speed by a factor of 5. Purged units will slowly regain
their movement speed over 5 seconds. Deals 400 damage to summoned units.
|
5 sec. |
5 sec. |
75 |
70 |
Unit |
Air, Ground, Ward |
Spells removed, Movement Speed slowed, 400 Damage to Summoned Units |
|
|
|
|
Satyr Shadowdancers have the Shadowmeld ability.
|
3 |
3 |
Pierce |
Missile |
Medium |
0 |
23-27 [25 avg ] |
23-27 [25 avg ] |
|
1.8 |
340 |
Always |
300 |
0.75 |
60 |
140 |
80 |
Average (270) |
|
|
|
|
Lie in wait for enemies without attacking. (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break
their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled
during the day.
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Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
|
60 (30) sec. |
8 sec. |
50 |
70 |
Unit |
Air, Ground, Enemy, Organic, Neutral |
33% chance to miss |
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