|
Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
3 |
2 |
Normal |
Normal |
Heavy |
1 |
14-15 [14.5 avg ] |
None |
|
1.35 |
400 |
Always |
None |
N/A |
Melee |
140 |
80 |
Average (270) |
|
|
5 |
3 |
Normal |
Normal |
Heavy |
3 |
24-27 [25.5 avg ] |
None |
|
1.35 |
850 |
Always |
None |
N/A |
Melee |
140 |
80 |
Average (270) |
|
|
5 |
4 |
Normal |
Normal |
Heavy |
1 |
24-27 [25.5 avg ] |
None |
|
1.35 |
600 |
Always |
400 |
1 |
Melee |
140 |
80 |
Average (270) |
|
|
|
|
Increases a target friendly unit's attack rate by 40% and movement speed by 25% for 40
seconds.
|
40 sec. |
8 sec. |
75 |
60 |
Unit |
Air, Ground, Friend, Organic, Self, Neutral |
Attack Rate +40%, Movement Speed +25% |
|
|
|
7 |
6 |
Chaos |
Normal |
Heavy |
3 |
39-44 [41.5 avg ] |
None |
|
1.35 |
950 |
Always |
500 |
1.25 |
Melee |
140 |
80 |
Fast (320) |
|
|
|
|
A wave of force that ripples outward, causing 75 damage to land units in a line.
|
N/A |
8 sec. |
100 |
70 |
15 |
Ground, Debris, Buildings |
75 damage |
|
|
|
|
|
Gives 3 additional armor to nearby friendly units.
|
Unlimited |
N/A |
None |
N/A |
90 |
Air, Ground, Friend, Self |
+3 to Armor |
|
|
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