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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings




Mur'gul Cliffrunner | Mur'gul Blood-Gill | Mur'gul Tidewarrior | Mur'gul Snarecaster | Mur'gul Marauder | Mur'gul Shadowcaster

Mur'gul Cliffrunner
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
1 1
Normal Normal Heavy 2 10-11 [10.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 240 Always None N/A Melee 140 80 Average (270)


Mur'gul Blood-Gill
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
2 2
Pierce Missile Medium 2 17-20 [18.5 avg ] 17-20 [18.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.6 300 Always 200 0.5 50 140 80 Average (270)


Heal (Autocast)
Heals a target friendly non-mechanical wounded unit for 12 hit points.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant 1 sec. 5 25 N/A Air, Ground, Friend, Self, Organic, Non Ancient Heals 12 HP

Mur'gul Tidewarrior
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
3 2
Normal Normal Heavy 1 14-15 [14.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 400 Always None N/A Melee 140 80 Average (270)


Mur'gul Snarecaster
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
4 3
Pierce Missile Medium 2 28-37 [32.5 avg ] 28-37 [32.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.8 375 Always 300 0.75 50 140 80 Average (270)


Slow (Autocast)
Slows enemy unit's attack rate by 25% and movement speed by 60%. Lasts 20 seconds.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
20 (10) sec. 8 sec. 40 60 Unit Air, Ground, Enemy Attack Rate reduced 25%, Movement Speed reduced 60%


Abolish Magic (Autocast)
Dispels positive buffs from enemy units, and negative buffs from friendly units. Damages summoned units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant None 50 50 Unit Air, Ground, Ward Removes Spell, 75 Damage to Summoned Units



Mur'gul Marauder
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
6 5
Normal Normal Heavy 2 29-33 [31 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 1000 Always None N/A Melee 140 80 Average (270)


Command Aura
Gives extra damage to nearby friendly units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Unlimited None None N/A 90 Air, Ground, Friend, Self Damage +10%


Mur'gul Shadowcaster
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
7 6
Chaos Missile Heavy 2 31-39 [35 avg ] 31-39 [35 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.8 1000 Always 400 0.75 50 140 80 Average (270)


Curse (Autocast)
Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 (30) sec. 5 sec. 50 70 Unit Air, Ground, Enemy, Organic, Neutral 33% chance to miss


Hex
Transforms an enemy unit into a random critter for 15 seconds.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
15 (5) sec. 17 sec. 100 80 Unit Air, Ground, Enemy, Organic, Neutral Transforms Enemy Into Critter





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