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Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
4 |
3 |
Normal |
Normal |
Heavy |
2 |
18-21 [19.5 avg ] |
None |
|
1.35 |
550 |
Always |
None |
N/A |
Melee |
140 |
80 |
Fast (300) |
|
|
7 |
6 |
Chaos |
Normal |
Heavy |
5 |
39-44 [41.5 avg ] |
None |
|
1.35 |
950 |
Always |
None |
N/A |
Melee |
140 |
80 |
Fast (320) |
|
|
4 |
3 |
Pierce |
Missile |
Medium |
0 |
25-32 [28.5 avg ] |
25-32 [28.5 avg ] |
|
1.8 |
550 |
Always |
300 |
0.75 |
60 |
140 |
80 |
Average (270) |
|
|
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Heals a target friendly unit for 400 hit points over 12 seconds.
|
12 sec. |
5 sec. |
150 |
40 |
Unit |
Air, Ground, Friend, Self, Organic, Non Ancient, Neutral |
Heals 400 HP over 12 sec. |
|
|
|
7 |
3 |
Chaos |
Missile |
Heavy |
3 |
41-52 [46.5 avg ] |
41-52 [46.5 avg ] |
|
1.8 |
950 |
Always |
500 |
1.25 |
60 |
140 |
80 |
Fast (320) |
|
|
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Heals a target friendly unit for 400 hit points over 12 seconds.
|
12 sec. |
5 sec. |
150 |
40 |
Unit |
Air, Ground, Friend, Self, Organic, Non Ancient, Neutral |
Heals 400 HP over 12 sec. |
|
|
|
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Forms a shield of electricity around a target unit, dealing 20 damage per second to units around it.
|
20 sec. |
8 sec. |
100 |
50 |
16 |
Ground, Friend, Enemy, Neutral |
20 damage/sec. |
|
|
|
6 |
5 |
Normal |
Normal |
Heavy |
1 |
29-33 [31 avg ] |
None |
|
1.35 |
950 |
Always |
400 |
1.25 |
Melee |
140 |
80 |
Fast (320) |
|
|
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Reduces a target enemy unit's armor by 5 and gives vision of that unit. Lasts 120 seconds.
|
90 sec. |
8 sec. |
35 |
70 |
Unit |
Air, Ground, Enemy, Neutral |
Target's armor -5, shares vision |
|
|
|
8 |
6 |
Chaos |
Normal |
Heavy |
4 |
49-55 [52 avg ] |
None |
|
1.35 |
1100 |
Always |
500 |
1.25 |
Melee |
140 |
80 |
Fast (320) |
|
|
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Gives extra damage to nearby friendly units.
|
Unlimited |
None |
None |
N/A |
90 |
Air, Ground, Friend, Self |
Damage +10% |
|
|
|
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Slams the ground, dealing 25 damage to nearby enemy land units and stunning them for 3 seconds.
|
N/A |
6 sec. |
90 |
N/A |
25 |
Ground |
25 damage, 3 (2) sec. stun |
|
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