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Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
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Bandits have the Shadowmeld ability.
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1 |
1 |
Normal |
Normal |
Heavy |
0 |
10-11 [10.5 avg ] |
None |
|
1.35 |
240 |
Always |
None |
N/A |
Melee |
140 |
80 |
Average (270) |
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Lie in wait for enemies without attacking. (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break
their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled
during the day.
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Rogues have the Shadowmeld ability.
|
3 |
2 |
Normal |
Normal |
Heavy |
1 |
14-15 [14.5 avg ] |
None |
|
1.35 |
400 |
Always |
None |
N/A |
Melee |
140 |
80 |
Average (270) |
|
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Lie in wait for enemies without attacking. (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break
their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled
during the day.
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Enforcers have the Shadowmeld ability.
|
5 |
2 |
Normal |
Normal |
Heavy |
1 |
30-35 [32.5 avg ] |
None |
|
1.35 |
500 |
Always |
None |
N/A |
Melee |
140 |
80 |
Average (270) |
|
|
|
|
Lie in wait for enemies without attacking. (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break
their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled
during the day.
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Gives a 15% chance to avoid an attack.
|
Unlimited |
N/A |
None |
N/A |
N/A |
N/A |
15% chance opponent misses |
|
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Brigands have the Shadowmeld ability.
|
2 |
2 |
Pierce |
Missile |
Heavy |
0 |
17-20 [18.5 avg ] |
17-20 [18.5 avg ] |
|
1.6 |
300 |
Always |
None |
N/A |
50 |
140 |
80 |
Average (270) |
|
|
|
|
Lie in wait for enemies without attacking. (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break
their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled
during the day.
|
|
|
Assassins have the Shadowmeld ability.
|
4 |
3 |
Pierce |
Missile |
Medium |
1 |
25-30 [27.5 avg ] |
25-30 [27.5 avg ] |
|
1.6 |
450 |
Always |
None |
N/A |
50 |
140 |
80 |
Fast (300) |
|
|
|
|
Lie in wait for enemies without attacking. (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break
their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled
during the day.
|
|
|
|
Deals poison damage on each attack.
|
20 (10) sec. |
N/A |
None |
N/A |
Unit |
Air, Ground, Organic |
2 damage/sec |
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Bandit Lords have the Shadowmeld ability.
|
7 |
6 |
Chaos |
Normal |
Heavy |
3 |
39-44 [41.5 avg ] |
None |
|
1.35 |
950 |
Always |
500 |
1.25 |
Melee |
140 |
80 |
Fast (320) |
|
|
|
|
Lie in wait for enemies without attacking. (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break
their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled
during the day.
|
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An impenetrable shield surrounds this unit, protecting it from all damage and spells for 10 seconds.
|
10 sec. |
60 sec. |
125 |
N/A |
N/A |
Self |
Unit is invulnerable |
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Gives 3 additional armor to nearby friendly units.
|
Unlimited |
N/A |
None |
N/A |
90 |
Air, Ground, Friend, Self |
+3 to Armor |
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