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Assassin: Martial Arts | Assassin: Shadow Disciplines | Assassin: Traps
Skills Basics | Casting Delays | Skills Index

Martial Arts

Skill Level Chart



Tiger Strike [1], Dragon Talon [1], Fists of Fire [6], Dragon Claw [6], Cobra Strike [12], Claws of Thunder [18] Blades of Ice [24], Dragon Tail [18], Dragon Flight [24], Phoenix Strike [30]

Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.

You can use any one or two-handed weapon with Tiger Strike, Cobra Strike, Phoenix Strike which means you can combine those skills with a Shield and a good one-handed weapon if you choose. They do not use two weapons at once, however, only the damage of the first weapon is used.

Blades of Ice, Claws of Thunder, and Dragon Claw require Katars (Claw-class Weapons).

Fists of Fire, Claws of Thunder, and Blades of Ice require one Claw-class weapon and Dragon Claw requires two Claw-class weapons.

Tiger Strike
Required Level: 1
Prerequisites: None

Charge-up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 1  
Attack +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
Charge 1 Damage +% 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480
Charge 2 Damage +% 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960
Charge 3 Damage +% 300 360 420 480 540 600 660 720 780 840 900 960 1020 1080 1140 1200 1260 1320 1380 1440

Submitted By Sirian Submitted By Sirian

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[ Click to Enlarge - 128 KB ]





Dragon Talon
Required Level: 1
Prerequisites: None

Finishing Move: An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.

  • This skill uses damage listed on boots. Learn more about the exact damage formula here.
  • The damage inflicted by each Dragon Talon kick is based on the type of boots worn. The current weapon equipped does not affect the damage calculation at all (though other secondary effects may still apply - see below.) Only the first kick in the Dragon Talon sequence gains the effects of any charge-up skills currently charged.

    Properties that do work with kicks:
    • Crushing Blow, Open Wounds, Slow Target
    • Magic, Elemental, and Poison Damage (not displayed on the character screen)
    • Life/Mana steal and Life/Mana after kills
    • %Chance to Cast on Attack/Strike
    • +% Damage (except from weapon)
    • +AR (except on your weapon)
    • +% AR (from anywhere)
    • Blind, Freeze, Prevent Monster Heal
    • Magic Find and Gold find
    Properties that do NOT work with kicks:
    • Deadly/Critical Strike
    • Enhanced Damage from equipment (if it works it doesn't display on character screen)
    • +% Damage to Demons/Undead
    • + Min / Max damage (so no 3/20/20 charms for kickers)
    • Claw Mastery bonuses (Boots are not Claws!)
    • Melee mods such as Increased Attack Speed (IAS), Crushing Blow, Open Wounds, prevent monster heal, life leech, etc. are not applied from the secondary claw (in a Dual-Claw setup).
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 6  
    Number of Kicks 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4
    Kick Damage +% 5 12 19 26 33 40 47 54 61 68 75 82 89 96 103 110 117 124 131 138
    Attack Rating +% 20 55 90 125 160 195 230 265 300 335 370 405 440 475 510 545 580 615 650 685

    Submitted By Sirian
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    Dragon Claw
    Required Level: 6
    Prerequisites: Dragon Talon [1]

    Finishing Move: This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.)

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 2  
    Damage +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145
    Attack +% 40 65 90 115 140 165 190 215 240 265 290 315 340 365 390 415 440 465 490 515

    Dragon Claw Receives Bonuses From
    Claw Mastery: +4% Damage Per Level

    Fists of Fire
    Required Level: 6
    Prerequisites: None

    Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 2  
    Attack +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
    Fire Damage: Charge 1 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
    Charge 2: Fire Radius 2.6 Yards
    Charge 3 Fire Damage Per Second 9-15 17-23 25-31 32-39 40-46 48-54 56-62 64-70 79-85 95-101 110-117 126-132 142-148 157-164 173-179 189-195 214-221 239-248 264-275 289-301

    Fists Of Fire Receives Bonuses From
    Phoenix Strike: +12% Fire Damage Per Level

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    Cobra Strike
    Required Level: 12
    Prerequisites: Tiger Strike [1]

    Charge-Up Skill: A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 2  
    Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
    Charge 1: Life Stealing % 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135
    Charge 2: Life and Mana Stealing % 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135
    Charge 3: Life and Mana Stealing % 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270

    Submitted By Sirian Submitted By Sirian

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    [ Click to Enlarge - 77 KB ]





    Dragon Tail
    Required Level: 18
    Prerequisites: Dragon Talon [1], Dragon Claw [6]

    Finishing Move: The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 10  
    Fire Damage +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240
    Attack +% 20 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305
    4 (yards)  

    Submitted By Sirian
    [ Click to Enlarge - 81 KB ]




    Claws of Thunder
    Required Level: 18
    Prerequisites: Fists of Fire [6]

    Charge Up Skill: Using her weapon's metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.)

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 4  
    Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
    Charge 1 Lightning Damage 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-260 1-300 1-340 1-380 1-420 1-460 1-500 1-540 1-600 1-660 1-720 1-780
    Charge 2 Nova Damage 1-30 1-45 1-60 1-75 1-90 1-105 1-120 1-135 1-160 1-185 1-210 1-235 1-260 1-285 1-310 1-335 1-370 1-405 1-440 1-475
    Charge 3 Charged Bolt Damage 1-40 1-60 1-80 1-100 1-120 1-140 1-160 1-180 1-220 1-260 1-300 1-340 1-380 1-420 1-460 1-500 1-560 1-620 1-680 1-740

    Claws of Thunder Receives Bonuses From
    Phoenix Strike: +8% Lightning Damage Per Level

    Submitted By Sirian Submitted By Sirian

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    [ Click to Enlarge - 70 KB ]

    Submitted By Sirian Submitted By Sirian

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    [ Click to Enlarge - 85 KB ]





    Blades of Ice
    Required Level: 24
    Prerequisites: Fists of Fire [6], Claws of Thunder [18]

    Charge-up Skill: Charging the ether around her claw blades, the trained Assassin can chill opponents with a vicious rake of her razors. (Requires equipped Claw-class weapon.)

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 3  
    Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
    Charge 1 Cold Damage 15-35 23-43 31-51 39-59 47-67 55-75 63-83 71-91 81-101 91-111 101-121 111-131 121-141 131-151 141-161 151-171 171-193 191-215 211-237 231-259
    Charge 2 Cold Radius 4 (yards)
    Charge 3 Freeze Duration in seconds 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6

    Blades Of Ice Receives Bonuses From
    Phoenix Strike: +8% Cold Damage Per Level

    Submitted By Angelstar3 Submitted By Angelstar3

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    Submitted By Angelstar3
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    Dragon Flight
    Casting Delay: 1 Second
    Required Level: 24
    Prerequisites: Dragon Talon [1], Dragon Claw [6], Dragon Tail [18]

    Finishing Move: After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.

    • Dragon Flight will teleport you and your minions to the monster you clicked. It requires a clear line of sight; in other words, trees, walls and other obstacles will omit a Dragon Flight beyond it. Use Dragon Flight to quickly bypass rivers or to teleport you out of danger when surrounded.
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 15  
    Attack Rating +% 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480
    Kick Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575

    Phoenix Strike
    Required Level: 30
    Prerequisites: Tiger Strike [1], Fists of Fire [6], Cobra Strike [12], Claws of Thunder [18], Blades of Ice [24]

    Charge-up Skill: This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.

    • Phoenix Strike launches the active charge, not all three charges at once. So if you have it built up to Charge 2, Chain Lightning will be released.
    • Phoenix strike is a handy skill if you're fighting around monsters with different Resistances, because you don't need to change between skills.
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 4  
    Attack Rating +% 15 22 29 36 43 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148
    Charge 1 Meteor Damage 22-44 33-55 44-66 55-77 66-88 77-99 88-110 99-121 119-144 140-157 161-190 182-213 203-236 224-259 245-282 266-305 298-342 330-378 361-414 393-451
    Charge 2 Chain Lightning Damage 1-45 1-67 1-90 1-113 1-135 1-158 1-180 1-203 1-248 1-293 1-339 1-384 1-429 1-474 1-519 1-565 1-632 1-700 1-768 1-836
    Charge 3 Chaos Ice Bolt Damage 17-35 22-39 26-44 30-48 35-52 39-57 44-61 48-66 57-74 66-83 74-92 83-101 92-110 101-118 110-127 118-136 132-150 145-165 158-179 171-193
    Fire Explosion Damage (per sec) 14-23 25-35 37-49 51-60 63-72 75-86 89-98 100-110 126-135 150-159 175-185 199-210 225-234 250-260 274-283 300-309 339-351 379-393 419-435 459-478

    Phoenix Strike Receives Bonuses From:
    Fists of Fire: +10% Fire Damage Per Level
    Fists of Fire: +6% Average Fire Damage Per Second Per Level
    Claws of Thunder: +13% Lightning Damage Per Level
    Blades of Ice: +10% Cold Damage Per Level

    Submitted By Angelstar3 Submitted By Angelstar3

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