Skill Level Chart
Tiger Strike [1], Dragon Talon [1], Fists of Fire [6],
Dragon Claw [6], Cobra Strike [12],
Claws of Thunder [18] Blades of Ice [24],
Dragon Tail [18], Dragon Flight [24],
Phoenix Strike [30]
Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the
Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack
that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage,
the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges,
strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the
release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession
of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained
in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.
You can use any one or two-handed weapon with Tiger Strike,
Cobra Strike, Phoenix Strike which means you can combine those
skills with a Shield and a good one-handed weapon if you choose. They do not use two weapons at once, however, only
the damage of the first weapon is used.
Blades of Ice, Claws of Thunder,
and Dragon Claw require
Katars (Claw-class Weapons).
Fists of Fire, Claws of Thunder, and Blades of Ice
require one Claw-class weapon and Dragon Claw requires two Claw-class weapons.
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Tiger Strike
Required Level: 1
Prerequisites: None
|
Charge-up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed
the ability to perceive natural points of weakness in their foes and target these locations for especially
devastating attacks.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 1 |
|
Attack +% |
15 |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
Charge 1 Damage +% |
100 |
120 |
140 |
160 |
180 |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
360 |
380 |
400 |
420 |
440 |
460 |
480 |
Charge 2 Damage +% |
200 |
240 |
280 |
320 |
360 |
400 |
440 |
480 |
520 |
560 |
600 |
640 |
680 |
720 |
760 |
800 |
840 |
880 |
920 |
960 |
Charge 3 Damage +% |
300 |
360 |
420 |
480 |
540 |
600 |
660 |
720 |
780 |
840 |
900 |
960 |
1020 |
1080 |
1140 |
1200 |
1260 |
1320 |
1380 |
1440 |
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[ Click to Enlarge - 129 KB ]
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[ Click to Enlarge - 128 KB ]
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Dragon Talon
Required Level: 1
Prerequisites: None
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Finishing Move:
An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.
This skill uses damage listed on boots. Learn more about the exact damage formula here.
The damage inflicted by each Dragon Talon kick is based on the type of boots worn. The current weapon equipped does not affect the damage calculation at all (though other secondary effects may still apply - see below.)
Only the first kick in the Dragon Talon sequence gains the effects of any charge-up skills currently charged.
Properties that do work with kicks:
- Crushing Blow, Open Wounds, Slow Target
- Magic, Elemental, and Poison Damage (not displayed on the character screen)
- Life/Mana steal and Life/Mana after kills
- %Chance to Cast on Attack/Strike
- +% Damage (except from weapon)
- +AR (except on your weapon)
- +% AR (from anywhere)
- Blind, Freeze, Prevent Monster Heal
- Magic Find and Gold find
Properties that do NOT work with kicks:
- Deadly/Critical Strike
- Enhanced Damage from equipment (if it works it doesn't display on character screen)
- +% Damage to Demons/Undead
- + Min / Max damage (so no 3/20/20 charms for kickers)
- Claw Mastery bonuses (Boots are not Claws!)
- Melee mods such as Increased Attack Speed (IAS), Crushing Blow, Open Wounds, prevent monster heal, life leech, etc. are not applied from the secondary claw (in a Dual-Claw setup).
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 6 |
|
Number of Kicks |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
Kick Damage +% |
5 |
12 |
19 |
26 |
33 |
40 |
47 |
54 |
61 |
68 |
75 |
82 |
89 |
96 |
103 |
110 |
117 |
124 |
131 |
138 |
Attack Rating +% |
20 |
55 |
90 |
125 |
160 |
195 |
230 |
265 |
300 |
335 |
370 |
405 |
440 |
475 |
510 |
545 |
580 |
615 |
650 |
685 |
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[ Click to Enlarge - 41 KB ]
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Dragon Claw
Required Level: 6
Prerequisites: Dragon Talon [1]
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Finishing Move:
This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.)
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 2 |
|
Damage +% |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
130 |
135 |
140 |
145 |
Attack +% |
40 |
65 |
90 |
115 |
140 |
165 |
190 |
215 |
240 |
265 |
290 |
315 |
340 |
365 |
390 |
415 |
440 |
465 |
490 |
515 |
Dragon Claw Receives Bonuses From |
Claw Mastery: +4% Damage Per Level |
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Fists of Fire
Required Level: 6
Prerequisites: None
|
Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge
her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 2 |
|
Attack +% |
15 |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
Fire Damage: Charge 1 |
6-10 |
11-15 |
16-20 |
21-25 |
26-30 |
31-35 |
36-40 |
41-45 |
51-56 |
61-67 |
71-78 |
81-89 |
91-100 |
101-111 |
111-122 |
121-133 |
141-155 |
161-177 |
181-199 |
201-221 |
Charge 2: Fire Radius |
2.6 Yards |
Charge 3 Fire Damage Per Second |
9-15 |
17-23 |
25-31 |
32-39 |
40-46 |
48-54 |
56-62 |
64-70 |
79-85 |
95-101 |
110-117 |
126-132 |
142-148 |
157-164 |
173-179 |
189-195 |
214-221 |
239-248 |
264-275 |
289-301 |
Fists Of Fire Receives Bonuses From |
Phoenix Strike: +12% Fire Damage Per Level |
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[ Click to Enlarge - 74 KB ]
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Cobra Strike
Required Level: 12
Prerequisites: Tiger Strike [1]
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Charge-Up Skill: A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her.
Using this skill, she can drain her adversary of life and spiritual essence.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 2 |
|
Attack Rating +% |
15 |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
Charge 1: Life Stealing % |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
130 |
135 |
Charge 2: Life and Mana Stealing % |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
130 |
135 |
Charge 3: Life and Mana Stealing % |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
240 |
250 |
260 |
270 |
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[ Click to Enlarge - 84 KB ]
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[ Click to Enlarge - 77 KB ]
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Finishing Move: The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact,
sending any nearby victims sprawling.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 10 |
|
Fire Damage +% |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
240 |
Attack +% |
20 |
35 |
50 |
65 |
80 |
95 |
110 |
125 |
140 |
155 |
170 |
185 |
200 |
215 |
230 |
245 |
260 |
275 |
290 |
305 |
4 (yards) |
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[ Click to Enlarge - 81 KB ]
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Claws of Thunder
Required Level: 18
Prerequisites: Fists of Fire [6]
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Charge Up Skill: Using her weapon's metal blades as conductors, an Assassin charges the ions surrounding her
and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.)
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 4 |
|
Attack Rating +% |
15 |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
Charge 1 Lightning Damage |
1-80 |
1-100 |
1-120 |
1-140 |
1-160 |
1-180 |
1-200 |
1-220 |
1-260 |
1-300 |
1-340 |
1-380 |
1-420 |
1-460 |
1-500 |
1-540 |
1-600 |
1-660 |
1-720 |
1-780 |
Charge 2 Nova Damage |
1-30 |
1-45 |
1-60 |
1-75 |
1-90 |
1-105 |
1-120 |
1-135 |
1-160 |
1-185 |
1-210 |
1-235 |
1-260 |
1-285 |
1-310 |
1-335 |
1-370 |
1-405 |
1-440 |
1-475 |
Charge 3 Charged Bolt Damage |
1-40 |
1-60 |
1-80 |
1-100 |
1-120 |
1-140 |
1-160 |
1-180 |
1-220 |
1-260 |
1-300 |
1-340 |
1-380 |
1-420 |
1-460 |
1-500 |
1-560 |
1-620 |
1-680 |
1-740 |
Claws of Thunder Receives Bonuses From |
Phoenix Strike: +8% Lightning Damage Per Level |
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[ Click to Enlarge - 70 KB ]
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[ Click to Enlarge - 70 KB ]
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[ Click to Enlarge - 89 KB ]
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[ Click to Enlarge - 85 KB ]
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Charge-up Skill: Charging the ether around her claw blades, the trained Assassin can chill opponents with a
vicious rake of her razors. (Requires equipped Claw-class weapon.)
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 3 |
|
Attack Rating +% |
15 |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
Charge 1 Cold Damage |
15-35 |
23-43 |
31-51 |
39-59 |
47-67 |
55-75 |
63-83 |
71-91 |
81-101 |
91-111 |
101-121 |
111-131 |
121-141 |
131-151 |
141-161 |
151-171 |
171-193 |
191-215 |
211-237 |
231-259 |
Charge 2 Cold Radius |
4 (yards) |
Charge 3 Freeze Duration in seconds |
4 |
4.4 |
4.8 |
5.2 |
5.6 |
6 |
6.4 |
6.8 |
7.2 |
7.6 |
8 |
8.4 |
8.8 |
9.2 |
9.6 |
10 |
10.4 |
10.8 |
11.2 |
11.6 |
Blades Of Ice Receives Bonuses From |
Phoenix Strike: +8% Cold Damage Per Level |
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[ Click to Enlarge - 72 KB ]
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[ Click to Enlarge - 81 KB ]
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[ Click to Enlarge - 89 KB ]
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Finishing Move: After years of disciplined physical conditioning, an Assassin can develop the ability to move
faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.
- Dragon Flight will teleport you and your minions to the monster you clicked.
It requires a clear line of sight; in other words, trees, walls and other
obstacles will omit a Dragon Flight beyond it. Use Dragon Flight to quickly
bypass rivers or to teleport you out of danger when surrounded.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 15 |
|
Attack Rating +% |
100 |
120 |
140 |
160 |
180 |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
360 |
380 |
400 |
420 |
440 |
460 |
480 |
Kick Damage +% |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
525 |
550 |
575 |
Charge-up Skill: This mighty skill allows the Assassin trained in its arts to prepare an attack that gives
off powerful elemental energies.
- Phoenix Strike launches the active charge, not all three charges at once. So if you have
it built up to Charge 2, Chain Lightning will be released.
- Phoenix strike is a handy skill if you're fighting around monsters with different Resistances, because
you don't need to change between skills.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 4 |
|
Attack Rating +% |
15 |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
Charge 1 Meteor Damage |
22-44 |
33-55 |
44-66 |
55-77 |
66-88 |
77-99 |
88-110 |
99-121 |
119-144 |
140-157 |
161-190 |
182-213 |
203-236 |
224-259 |
245-282 |
266-305 |
298-342 |
330-378 |
361-414 |
393-451 |
Charge 2 Chain Lightning Damage |
1-45 |
1-67 |
1-90 |
1-113 |
1-135 |
1-158 |
1-180 |
1-203 |
1-248 |
1-293 |
1-339 |
1-384 |
1-429 |
1-474 |
1-519 |
1-565 |
1-632 |
1-700 |
1-768 |
1-836 |
Charge 3 Chaos Ice Bolt Damage |
17-35 |
22-39 |
26-44 |
30-48 |
35-52 |
39-57 |
44-61 |
48-66 |
57-74 |
66-83 |
74-92 |
83-101 |
92-110 |
101-118 |
110-127 |
118-136 |
132-150 |
145-165 |
158-179 |
171-193 |
Fire Explosion Damage (per sec) |
14-23 |
25-35 |
37-49 |
51-60 |
63-72 |
75-86 |
89-98 |
100-110 |
126-135 |
150-159 |
175-185 |
199-210 |
225-234 |
250-260 |
274-283 |
300-309 |
339-351 |
379-393 |
419-435 |
459-478 |
Phoenix Strike Receives Bonuses From: |
Fists of Fire: +10% Fire Damage Per Level |
Fists of Fire: +6% Average Fire Damage Per Second Per Level |
Claws of Thunder: +13% Lightning Damage Per Level |
Blades of Ice: +10% Cold Damage Per Level |
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[ Click to Enlarge - 84 KB ]
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[ Click to Enlarge - 74 KB ]
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