Diablo II: Lord of Destruction
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Item Basics | Normal Items | Exceptional Items | Elite Items | Socketed Items | Gems | Jewels | Runes | Rune Words | Magic Items | Magic Prefixes and Suffixes | Crafted Items | Set Items | Unique Items | Charms | The Horadric Cube | Items Index

Circlets
Normal Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Normal Weapons: Axes | Bows | Crossbows | Daggers | Javelins | Maces | Polearms
Scepters | Spears | Staves | Swords | Throwing | Wands
Normal Class-specific Armor: Barbarian Helms | Druid Pelts | Paladin Shields | Necromancer Shrunken Heads
Normal Class-specific Weapons: Amazon Weapons | Assassin Katars | Sorceress Orbs

Normal Items

Normal Wands
(Exceptional Wands | Elite Wands)

Their usefulness in combat often underestimated, skillfully wielded wands cause damage similar to that of clubs and maces. For the most part, wands are used for the enchantments they bestow upon the wielder rather than for combat. Necromancers are commonly observed wielding these inscribed and decorated rods. High-ranking priests of the dead are rumored to store magical energies within these artifacts by marking them with powerful and arcane symbols.

Wands can have up to 3 staffmods (bonuses to specific Necromancer spells), each ranging from +1 to +3 to skill level.

All Wands give a bonus of +50% Damage to Undead.

Wands Min/Max 1h Damage Min Strength Min Dexterity Rangeadder Durability Sockets Magic Level Speed for Necromancer Quality Level

Wand
2 to 4 (3 Avg) - - 0 15 1 1 [0]
Fast
2

Yew Wand
2 to 8 (5 Avg) - - 0 15 1 1 [10]
Normal
12

Bone Wand
3 to 7 (5 Avg) - - 0 15 2 1 [-20]
Very Fast
18

Grim Wand
5 to 11 (8 Avg) - - 0 15 2 1 [0]
Fast
26



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